Looks fine in Maya and FBXReview. but prop joint jitters in UE4. this is going from Maya 2015/2014 to UE4 4.11 https://www.youtube.com/watch?v=VNvM7bGHiYE things I have tried so far, both in Maya 2015 and 2014 Baking the skeleton every frame on export. Quaternion and Euler rotation settings in FBX Export Cleaning up…
There might be some bug lurking in Max2017's opensubdiv stuff if it crashes for you regularly when working with the opensubdiv . But it could as well be something special for your installation/machine. I general it'S the best thing to follow Pior's advice... Recently i just started to use Max 2016 ( sticked with Max 2014…
We definitely don't support Legacy anymore. However, you're in luck - I still use the tool quite often. There's some procedural masks available in Legacy that I really love for certain mask patterns, so I keep it installed just in case. The first problem I see here is that you're using an incompatible version of Photoshop.…
Normal node converts Greyscale data to a normal map. See how the Input is a Grey Circle? this means needs a grey input, your Bitmap is outputting color information (Orange circle output). This won't work. Do this instead: Bitmap into Levels, Set Levels In Low and Levels in High + or - an equal amount in my case +0.4 in the…
Hey guys! Im working on a Magnus set and I cant see the items in-game. I watched several tutorials, followed the instructions carefully but even after the successful import, the original item disappears and mine wont show up. Im using 3ds max 2014 and Im exporting the geometry as FBX 2014 with default settings + smoothing…
I'm not disputing that, but of course that applies only to a Zbrush scene/asset. Although you import meshes into Mudbox and rebuild the subdivision levels (even the UVs), providing they were previously subdivided using the Catmull-Clark method. This can be handy if the original scene data is lost or you just have the final…
Sorry - but how can you ever judge the new version when you actually don't give it a change for some time ? Max 2014 IS actually a great release. Fast performing and stable. There where changes you have to get familiar with. IMHO much of this retro-glorifying Max 2009 is because people don't like change of their day-to-day…
So I was just screwing around in UDK, and I made a pretty nice looking material - and then I looked at the statistics. Apparently it is 59 LightEnv shader instructions, and 114 vertex shader instructions. Which sounds afwully high? I tried cutting out things, but it'll only affect the LightEnv figure. The vertex shader…
hi i eventually started to lern maxscript .. a model file import/export script for a very old microprose fligtsimulator sooo .. i mainly have trouble to understand the way maxscript calls "things" in this case a vertex what i want to do: x = 10 y = 0 z = 35 u = 0.4 v = 0.4 w = 0 thisIndex = polyOp.createVert…
Hi My name is Arun Nagar, I am a Character Artist, I have been doing some Quick Sculpt this year for practice and some of Quick Sculpts published in June 2014 on My Facebook page, based on Game of thrones theme. I have been posting these every third day on Facebook page and still a lot to come next months, hope you enjoy…