Hello ! I have some questions for the animation category : 1. For the run cycle, can we add random animations ? Because I added a jump in my run cycle to my character and I don't know if it's allowed. Will I be disqualified for this ? 2. If I want to make a second entry on the WIP thread of a category, do I have to post a…
> Missing update from 12/17/2015. This post didn't get uploaded successfully for some reason. > I wasn't kidding when I said that the next update would come very soon, so here it is. This is a preview of the five now completed gesture animations... > Flipoff animation...…
While wicked brief the general process I've used is close to: -Export asset and animation out as PSK and PSA via the ActorX tool -Import the PSK (skeletal mesh) file into a package -Create an new Animation Set (right click in a package/create animSet) -Import the PSA (animation) file into the anim set (File/Import PSA)…
Hello guys! I'm new here! Im studying 3D animation in Belgium. And I need to model an interior room. I got it, but now I have to do the lights. There is no windows or any external lights on the scene, what do you guys recommand me to use with Arnold? I need like a medieval castle ambiance (see the screen right there…
i don't expect any issue. i am practicing some rigging right now, if you want me to make a quick rig to test it as it i'm happy too. only realistic restriction i see if maybe arm shouldn't go overhead because that requires twisting the clavicle, but probably you can just break stuff like that for normal game animations.
Hello! I'm trying to find a way to get a squash and stretch setup in Maya that exports out correctly to Unity/any general game engine. At the moment, a lot of the solutions I've tried aren't supported by either fbx or Unity; - deformers, ffd's, lattices, morphs or anything involving vertex animation is out (it is possible…
I just finished my rendition of the Sci-Fi Light. I created the light model using Maya then did a minor pass in Zbrush to add a little surface damage and to not make the edges so sharp. I then sent it into Substance Painter for the texturing and finally imported it into Unreal engine for the final render and used…
- The first shot for is rendered well, but the head bounce is a big jerky. If this is just an animation reel (not generalist: rendering, lighting, etc) then I'd move this shot out of the first place slot. - The spinning sword shot it really cool. I'd put this first in your reel. I really like how the leg pulls in over…
Hello, i got this big school project starting in a week and i was wondering how more experienced designers would do for 3D graphics. i am currently only using 3Dmax for everything and i have become pretty good at making these basic low poly objects/characters. you see clearly what it is but it looks bad. for this year i…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…