Heya again! Now time for some clothes! I knew right away I wanted him wearing harem pants with sandals, but I have no idea what shirt to give him. Kinda always envisioned him with no shirt, but for D&D and design purposes, I'd like to give him a shirt. The current state of the pants are nowhere near final. They are only…
I have to take a bit of issue with the title of this thread and your examples of 'old school' games. No, I'm not going to say Doom 2 is old school. Your examples leave you with a a rather wide spectrum here. Quake 3 models were generally around 800 tris, and NWN was somewhat the same, as far as I know, if only due to NWN…
This came out of a game I've played in #MD with a few guys a few times. The idea is to take a sketch of a creature, then whoever is playing can grab that sketch and "evolve" that creature by emphasizing or minimizing various traits, making changes to the color, details, etc. Then anyone else can grab that sketch (or the…
Working at the moment on a automated optical kerning solution that will build a kerning pair table based purely on the shapes of each bitmap letter. The first step is already done which was detecting with rays certain line heights (shown in red). This will be an advantage when it comes to non western languages as there are…
Hey, guys... K.C. here, and it has been a while since I have posted anything for my art, so I have something new. I have been working on my warlock and I finally have him ready to be used in Unity. It took a while to finish this character because I was also recording a YouTube series on his creation... so without further…
I never buy anything with a subscription. Perpetual or nothing. I have ZBrush, SP 2018 and Marvelous Designer with perpetual licenses. Sometimes I may not use a certain piece of software for a quite long time (few months even) because I'm working on one part of the pipeline, like let's say I'm sculpting for months before…
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Hello, I posted a question a few days ago (blimey, actually about 20 days ago!) asking about the best 'pose' for modelling things because a t-pose seemed to cause exaggerated creases in Marvelous Designer on the shoulders of the model.…
[ QUOTE ] Ninjas, I cannot believe how shallow your interpretation of that article is. When you walk five miles and run five miles, you move the same mass over the same distance. Do you assume that the physiological effects are the same? If the total work is identical (body mass over five miles), why are you out of breath…
@Zot: Maybe it makes sense to show your work to see where you are at? As an example if you look at my artstation: https://www.artstation.com/biomag The two armors and sword at the lower end where done after doing a 1 year school for basics (school was everything from modelling basics, sculpting, animation, rigging, small…