this is some really awesome stuff. I love how efficient it is. the sci-fi stuff at the top really reminds me of the old B&W Robotech: Sentinels comics in a very good way. And you wail at 3d? so cool!
Not getting too good a view on the tread part of the tires in that render, and that middle "disk" between the three bolts on the rim is rotated diagonally in the concept. Other than that it looks great! :) But, good God did I hate that vehicle in the game B|.
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Art degree: How helpful has it been for you? How has it been/not been helpful for you? A) Really Helpful B) Not Helpful C) People just ignore it/ Useful once in a while D) You have to hide the fact that you ever did it
Hello and welcome to my sketchbook. I'm Stosh, an Environment Artist. This is to better my work toward bettering my portfolio. I have plans for great projects and daily work routines to get better. I'm hoping to get some constructive criticism on my work to make my larger projects more refined while learning through…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Getting furthur in. Still loads of work, have been learning a new (for me) non destructive workflow in Z-B, using a combination of layers and morph targets. Lower jaw still needs some work, as do the eyes and temple area.
I would recommend adding a lot more cuts (at all of the parts on the cylinder that bump out). If this is a low-poly object however, I'd recommend A) reducing the polys, and B) using floating geometry instead of adding the extrusions along the shaft of the mace.
Hi there, I was having just the same problem and at the last moment before destroying my whole pc with the keyboard I found out the way; export your model as FBX, (not OBJ) import your model now export as OBJ B)