Hey thanks Jesse! Although it's still not as clean as I would have expected. I use 3Dmax 8. Nevertheless this is much better than mine so I will use it. Thanks!
thanx for comments again, i personally like this yellow, but if you say so, here's a little bit desaturated version ZacD, it's a 3dmax viewport, only two omnies with black shadows :)
pior, yeah im trying that plugin, but, it wont export with crease well my modelling workflow all in 3dmax, it be double work if just for cheking crease i have to use maya
Made with DT Tutorial: Trying to understand some of 3dmax modifiers and learn quixel ddo: Made with DT Tutorial (2200 poly, 3956 tri.): Some renders (v-ray practise):
Wow, just tried to bake that Bevel shader In the last Blender 2.8 build. Thanks musashidan It's just perfect , the best it has ever been elsewhere. No need to even do face weighted normals in many cases. Too bad they did that monstrous UI change. Everything I love about Blender UI: hotkey approach, interface colors, tools…
I think I pressed a hotkey while messing around and now whenever I put an Unwrap UVW modifer on anything and select faces, it's triangulating my faces.. how do I turn this off?
Any of you have any experience with RAD's Granny Animation system; the 3DMAX exporter in particular? I have having some trouble exporting models with multiple material IDs. Any help would be appreciated.
I could understand if someone would ditch Blender in favor for 3dmax or the full Maya suite. But Maya LT? It's such a trimmed down package, that I find it quite a impudence to sell that for $50/m
Hey! Are you using 3Dmax? Yes I've set the object's visibility to 0,9 in the object's properties. Thank you, I'll check the links you provided and try adding more edges. Thanks!