Hi, I have a problem with xgen. I have made some grooming and i continued to work on some clothes for the character in the same maya scene. I deleted some history bcz i had to and next time i started maya guides disappeared from viewport but still visible in outliner. how can i get it back work again? i imported my…
Hello people of polycount, forgive me if this is the wrong way to go about this this is my first time here and I'm finding the visuals today to be very overwhelming. I have a rather odd occurrence happening when I'm working with the xgen feature in maya. I'm hoping someone can offer some insight into what might be causing…
Hi guys, Just wanted to share this tool here for people who want an automated exporter from Xgen in Maya to the new Unreal Alembic Hair format without the hassle of having to prep the scene manually.Just with a click of a button it will do all the steps for you and write a hair alembic file that can be directly imported…
If it does work for you its fine. There is no golden rule how to setup your files. We have the geo file referenced into the rig file. And reference the rig file into the shot. xGen hair is created on a scalp geo and imported into the shot. A more complex way is to work with xgen delta files. But you wont go that route…
I started sculping the clothes and created some fur reference meshes to get the general lookalike for the character I want to achieve. My intention is to create the fur and hair with xgen once the character is posed, but I dont know whats better to create the dreadlocks, create then with xgen and its guides or create some…