I wont model a high poly for that faceted APC neways cause these days u can use bevel and chamgering on models without going overboard with polys. You wont have low poly but rather a mid poly. http://speedhunters.com/archive/2011/11/17/behind-the-scenes-creating-cars-need-for-speed-run.aspx As for that nasty black seam…
Wow great start! I agree with @miamigator, posting some reference would make it a lot easier to assess. I had a look at some photos of Johnny Depp, and it looks like the nose might be a little too small. I think his nostrils should be a little wider than the tear ducts of his eyes. His eyes might also be a tiny bit too…
Haha I did a viking longboat way back when too, don't bother looking it up it was pretty sub-par >.< Anyways the only thing bothering me is that the oars seem to be just passing through the wood of the boat, I would either model actual holes in, or to save time as well as geometry I'd just normal map a hole/indent and…
@Justo Ha, sorry I wasn't very clear, and indeed a picture is worth a thousands words ! What I meant is this - that is to say, scenarios when the floater represents the separation between two parts/materials, which I assumed was your case : But again this is based on the fact that I personally find floaters (even those…
I just Google 24/7. (It's helps to have pre-set tag filters and mobile phone placed next to your ear when you nap :\ ). No cold calls or spamming just directly responding to individuals (some rep their studios) looking for artists. Averaging about 6 contacts per day (could be more but playground time with my kid won't let…
Hello - you collected some really good reference there and you should have a bit of fun getting the spots in (sorry, I know it's gross, but I kinda like it). And do I spot me some Proko reference, love that guy! Any way, looks like you are making good progress on your head. Something to bare in mind with your picture…
Honestly you're doing well, the topology is looking like it should at this point. You have the main edgeloops around the mouth, buckling under the chin/jaw, and around the eyes. The nose needs some work, and unfortunately adding ears is going to add a lot of extra difficult loops into the mix. I would suggest moving…
Ello ello, I'd like to hear your opinions on this portfolio piece before it goes up on the A-station. Bit of backstory: these are a few assets belonging to a bigger environment project I'm working on. Set in Cold War Berlin in 1959, the CIA 'rented' an abandoned attic where they rig western radios with surveillance…
That burning castle was insane the first time I noticed it. Personally I love all the art in this game, although it seems a bit strange that the humans have a sword/knife on their backs that can't be used. I think everything is pretty great although it'd be nice to have some more visual feedback such as some dust/dirt…