Marshall Banana: apparently yes, out to Max/Maya/XSI. Might go out to others via OBJ export, not sure. Fuse: It's a snippet of maxscript that relaxes the UVs that you have selected in UVW Unwrap. Paste that line into the pink area at lower left in Max (the Maxscript Listener), select that line of text, then drag it onto a…
How to approach the modeling really depends on what the model will be used for and the technical limitations. Two common methods for creating tracks are: Model a continuous band that matches the shape of the tracks and use animated textures to simulate track link movement. Instance an individual track link or track link…
Yeah you dont need to remesh your zbrush highpoly for texture baking. You only do that if you need extra detail on the hipoly and cant get it at its highest subdivide in zbrush. If you want to bake details from the zB high poly onto a lowpoly version of your model you can do that in Maya bit that would mean opening the…
Hi, friends! I'll be working alone in my first ever polycount competition! I'm making a moon-lit forest throne room, largely based on the greek goddess artemis, though i'll be taking some creative liberties. I'll be including a bit of hidden symbolism from greek mythology though, so keep a lookout! :p I'm thinking the…
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What you probably want to do is to get familiar with the Flow setting in the main toolbar. It dictates the amount of pixels being "dropped down" per stroke and is a major component of making a Brush Tool Preset behave the way you want it to. Tip spacing too. But more importantly ... it is mostly a matter of observation.…
I've been looking for something decent for years and everything I've tried is crap. A good system in my opinion requires a good tagging system, fast database querying, and fast thumbnail loading. I've yet to find anything that meets this criteria. Most load thumbnails quickly, very few have decent tagging and fewer still…
Thanks for the link. I primarily wanted to check it out to see what it has in it, TexTools is pretty good, but I only find a couple of tools that are useful for me and I'm not a big fan of the toolbar. I'm coming from a Maya workflow and am finding that Max's uv tools are really lacking when it comes to my workflow.…
I actually ran into a similar issue when I was trying out Irrlicht. A lot of game engines put a lot less emphasis on animation control and tools, because they just assume you are going to be using the engine to make a FPS. In my case, I wanted to use the engine to make a 3D point-and-click adventure game. I was able to…