Here's that thread. http://sourceforge.net/mailarchive/message.php?msg_id=e8fc97ba0805281130l5865efa4g5226f041dfe6bd3a%40mail.gmail.com Might give your coders some ideas too. Oh, mobile, ok so then shells like MoP says.
Didn't know i could do that :O How exactly would i do that? Before i read that I tried disabling the TS on the inner and outer shells and it looks pretty good.
Slightly off-topic, in that it's (kinda)2d animation, the so-so Ghost In The Shell game for Playstation had a gorgeous intro. Also I remember Tekken 3 having a good intro...for the time.
For the tape, modeling out planes around the shape and then using shell is a good idea. You could also try extruding the shape around a spline, but i dont know how easy that is in max.
http://features.cgsociety.org/story.php?story_id=3327 Has anyone ever used Power Booleans? I've always thought it looked really cool, but never wanted to shell out the extra bucks for the plugin. But now it will be part of Max. Can't wait to give this a test drive.
I still haven't gotten the ropes of Maya's UV unwrapping system. I tried to unwrap this UV shell here and got this, but I know there's a better way to unwrap this so it doesn't resemble a mangled worm. Can I get some advice?
Cool design! I like the raised shoulders you added in the drawover - those really help sell the grumpy old man vibe. If you want to go further into that, maybe try pushing the hips back a little and angling the body into more of a slouch. Kind of like this from the side:
Depends what its for entirely. But in most cases, this would be ideal. You can then cut the circular UV shells like so, and unfold them into thinner rectangles, which helps with baking/packing.
Export the subtool and check its uvs to make sure they're the same. Also check their placement, some shells look awfully close to the border in that image. Polypaint can also be baked in xnormal
D3 was even worse because you had to shell out $60 for the game, then the RAH comes out. I think if micro transactions are kept to aesthetics, then the rest of the game design won't suffer.