Modeled on a DJI Mavic Air Drone using reference photos online. Modeled in Maya with a higher detail for potential close up shots in mind, Still in progress but looking for as much feedback as possible. Particularly concerned with face count and edge flow but any criticism is appreciated and welcomed. Currently at 69288…
Hello Polycount, I had another question. I was just wandering how to best optimize the texture for an Iphone game scene. Would tiling be a good way to go about this, with this type of structure? or keep the whole building on one map? Right now I have a 512x512 and 256x256 textures, in the game you will be able to get up…
Hi, I've spent the past few days trying to make a likeness, one of the main problems I'm facing is how do I make her face seem alive and not so "zombie" like. Any suggestions / tips? The reference is of my friend it's not a famous person. Thanks. Pictures:
Do you have faces selected in Editable Poly before applying the Unwrap? Because the stack modifiers will apply to your selection only (if anything is selected) - so exit Face Mode, then apply the Unwrap and your existing UVs should be visible.
@foxclover; it isn't a skull but a demonic face. Thanks for the comment though, really appreciate it :) I worked more on the face and horns and I feel that I reached a point where I can move on. Please feedback any comments regarding the sculpt.
Maybe you can also use a face weighted normals workflow, this would increase your vert count but you will not need baked normal maps: http://polycount.com/discussion/182209/face-weighted-vertex-normals-vid-tut-for-beginners
@Haub thank u dude! @lotet ohh the reference is great!..yeah..i agree...I'm trying to make the face more feline like. I will spend more time in the face here is a little tweak in the eyes. also working in the glove.
practising hair ...its tricky ... its not as smooth and natural as it should be ... perhaps you have some feedback for me =) well .. mayby i shouldnt working out the face if i wanna paint hair but jeah. ... have to practice faces as well^^
On sketch her face was better, and emotional. Now it looks unnatural and strange I think https://scontent-a-cdg.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10407496_10152880874254850_6899210203312859558_n.jpg?oh=20a1a948e638685abd6c6b24969993e3&oe=54E3DEA5 u must overpaint shadows on this kata face
I would try connecting the verts up on the top face into quads. Alternatively, if you are only baking normals and it is a totally flat surface (say for a tiling texture) you could just delete the top face and only bake the angled sides.