Hello Polycount, I had another question.
I was just wandering how to best optimize the texture for an Iphone game scene. Would tiling be a good way to go about this, with this type of structure? or keep the whole building on one map? Right now I have a 512x512 and 256x256 textures, in the game you will be able to get up face to face with the wall
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Can you use overlays or hovering geometry to help break up the tiles and add unique details?
When you downsize your canvas in photoshop there is a filtering option down at the bottom. It defaults to "make it a blurry mess" you could try one of the sharper settings.
If you are using unique sets only for ambient occlusion you can change to tiling textures and bake the AO to the vertex color channel.