Do you have the latest service pack installed? In not, try that. If that doesn't work execute this command in the maxscript listener to open a folder to your macroscripts directory. Is there a file named Macro_BakeTexture.mcr? If so, delete and restart max. shelllaunch "$userMacros" "" If that doesn't fix it, try this (it…
@alexrc I think you're experiencing broken anti-aliasing. That would explain why the artifacts are larger at distance, and smaller when zoomed in. I was able to minimally reproduce something a little similar when I changed my viewport rendering from OpenGL to DirectX11. Can you see if you are running DX11 in your settings,…
The max viewport gizmo is kind of weird. There is a drop down in the main toolbar that allows you set the viewport pivot to local space. What this allows you to do, is see on the bone in the viewport which axis is doing what. If its set to anything else but local and you rotate it on X it might move on Y and Z in the curve…
When you make a map un-check terrain when you create it, and then when its created go to edit its terrain, erase/clear the heightmap, set the water level to 0. And click remove water, then you should see a pretty much empty map with water at the lowest level and terrain at the lowest level. Then you can go into the toolbar…
Clips was just broken. I will post the Scripts when I get to work. Okay basically you will be doing "pose to Pose" such as making the "Base Ready Pose" with all of the "manipulators" or the base skeleton selected and convert that pose a button on the shelf. You can also select all the manipulators, or a "subset" of the…
Ruz: Like I say, it's very easy and efficient to change keyboard shortcuts, quad menus and toolbars. Just look in the Customize User Interface menu. Selecting an edge and pressing "Backspace" is essentially the same as hiding an edge. The edge is still there, you just can't see it. All non-visible EPoly edges will show up…
nightwalkr sorry i didn't see your post o.o. thanks lamoot for helping him out. if you want to do this in 2.49, you go to the user preferences button (the "i" logo in your button set). if you don't know what i mean, then fortunately it's already open, just kind of hiding x_x. to bring it out of hiding, just mouse over the…
Im no way a zbrush expert, but when this kind of thing happens to me, what i do is use polypainting to establish a polygroup and paint locally to recreate the border i wish fixed, masking seems to have sharper edges onces i do this little workflow. 1) Select --> Layer brush 2) Change Primary color to Blue (or any color you…
If you want to solve it just within that UVunwrap modifier, here is another way by using TexTools: Using the Symmetry tool* you can mirror averge values on booth sides or like in your case select half of the faces you want to mirror and translate them to the other side: * Next select the half of the faces you want to…
1. Press 6 for textures. 7 for lit (basic) scenes. You can use the high quality rendering option in the viewport toolbar to see bumps. 2. You can right click (I think) and then break the connection for the image plane, or just delete the path in the field. I personally use planes with the texture on and set them on a…