If you find that you've jumped the gun a bit, and spent too much time focused in on details with a high subdivision level, and then when you zoom back out you've got a lumpy, mal-proportioned mess, it's not the end of the world. The key benefit of working digital is that you can revise pretty much anything. You can always…
No, it was definitely your portfolio. Either it's good and you get accepted or it's "meh" and someone takes your place. The problem with your portfolio is that it isn't very impressive. If you are not very good at 3D yet maybe it would be better to post 2D artwork. Three of your images are 10 min sketches. Teachers are…
I don't realy understand what does it mean by "we wouldn't encounter the problem if we did it right in the first place" I mean... the problem is I don't know what I did wrong when baking normal map. I followed the digital-tutor's way to render out normal maps exactly the way he did in the video and still have seams on my…
I agree with the above 2 posts. I know it's fun to add surface detail to a super high-res mesh, but I don't think you built up slowly enough. One of the biggest problems people have with digital sculpting is subdividing too much too soon or not defining major forms before going crazy with skin detail (those often go…
I think you're the one that doesn't understand, crowdsourcing is intended to be a business funding model, not a charity. It's supposed to help you minimize risk and reach your consumer base directly, not supply you with free cash. You really you need to step away from the premise of "donating for the honor of helping…
Hi Teriyaki Style, Here are my texture maps. I really dont see how posting my first game character here makes it a hit and run I thought this thread pimping and previews was for posting finished work? Im really new to polycount, I had a work in progress thread in digital sketchbook. And a lot more process uploaded when I…
YEH RIGHT, LIAR. Working at digital extremes and not making scifi - tell the hand about it ;) Care to ellaborate why you want to stay away from the floating bits ? I thought it would be common practice, timesafer and whatnot ? Just a brutal mental challenge you put yourself under ? I always enjoyed your scifi-stuff (but my…
Correct. The 16-bits per channel image has no gamma curve (tonemapping) applied to it. 8-bit images are stored with a gamma curve is applied. This is back when photographs first became digital, in order to represent on a computer screen what you see in real life (because a lack of bit-depth in displays) it was found that…
Butthair - I've experienced some overheating issues with my pc so I can't be completely certain that a standard material looks normal vs the 3point material. I'll be going into my local computer store to have them reset the fan on the CPU because apparently that may be causing my "overheating". From what I remember I…
Thanks for the help so far guys :D Ok so: 1. Im following a tutorial from digital tutors, thats why I did the light map, Ill scrap that. 2. Do I have to bake the ambient occlusion? 3. What maps do I need? this isnt for a game as far as I know Im just trying to learn. 4. I have no idea how to do smoothing groups >.> 5. I…