whoa no shit its out? /me runs to eb tonight have been watching the game for a year or so, got to see a little of it in action a while ago too. tons of cool fx, and tons of shit to unlock. ill have to check it out 'fo real soon, definately a must own. Its awesome it was released here, its been out in japan/asia for ages.
No answer to your needs but on a side note. Professor420 checked out your Uber shader, very cool. Is there anyway to do shadows in in the viewport? Max 2008 does viewport shadows now but I am not seeing them working with .fx shadders in there. Also anyway to add multiple lights to the Uber shader without too much bulk?…
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype
of a new indie game where I am designer and concept artist/game artist. I
wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
@Tetranome Hey, this project is not dead, but in "sleep mode " :smile: I got a job a few months ago, and had to move to that country you know, so less time to work :) . But yeah probably won't work a LOT on this. I'll post my fx and last update I did before leaving my country. :)
don't have much to say, gonna check it tomorrow again with a clear mind. Still needs some lighting and FX. Des helped a lot with retopology and some sculpting. Some of the textures show only their mips, I'm gonna watch for it while preparing final images. also some objects don't have lightmaps.
Thanks Dekard. The new venue is very compact and isn't 100 ft long like Reel FX. :) Hope that u change ur mind and give me a call man. :) There will be life drawing Models. Trying to get them booked fr all 2 days. There will be one that Friday night for sure. :) thanks guys
As by request I updated the .fx file, it now contains more code comments, in case anyone wants to do changes himself. And especially added a second technique. Which blends two materials. Each material consists of 3 textures base,overlay,multiply. All uv mapping channels can be set individually
Maybe it's not that pointless, I need it not to save output textures . Rather for data flow through fx nodes. And probably through the other parts of a substance graph. Perhaps they could work quicker that way. My typical substance is slow like hell and a torture to tweak for something really new . And I believe 16 mil of…
Not at all IMO, it's basically same, just layers instead of nodes . I prefer nodes . Substance Designer does have certain workarounds. I spend my spare time constructing functions and value input/outputs for noises based on fx map nodes to create scale dependencies in between different noise inputs but it's damn tiresome…
Hello all! Today happens to be exactly 2 years since Joker was first released in 2019. Absolutely loved the film so I decided to do a scene of the iconic stairs. Here's my fan art for Joker that I originally did 2 years ago but revisited it to redo the lighting, camera and post fx, rework on the textures, modelling etc.…