I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
This is a project we are doing for our final year at The University Of Hertfordshire The team: Joshua Khusal: Environment Artist Benjamin Lane: Environment Artist Georgia Jeffries: Character Artist Adelaide Coldham: Animator Freelancers: Matt Jenkins: Rigging…
Harle: Cool cool, sounds like we're on the same page there. Some weird info in the last few posts (with the exception of Laurens'), I won't go into great detail explaining the map inputs, because I've already done that here. We did a podcast on this as well last weekend. But here is a quick summary of the map types again.…
I haven't been working that much in UDK for the last year, so maybe better take it out to tech forums and support threads for xnormal and handplane, generally more users read those, but I here are some tests I did. Last version I've been actively using was March 2012, IIRC that explicit normals workflow with xNormal was…
I think what's happening is the governmant is reducing the size of our army to a ridiculous level, so they are hoping to make up a bit of a shortfall, by re recruiting older people, who already have been trained to a certain level
So apparently now if you make a game that sells over a certain amount, every time a user installs (not purchases) your game you will be charged $0.20. Some articles: gamedeveloper.com gamesradar.com gameinformer.com engadget.com ign.com finance.yahoo.com Also, about using older versions of Unity:…