That's fucking rude, should think unity at least do the professional thing and insert an opt out clause for pre-existing contracts/accounts, prior to the introduction this...well tax! rather than operating like a bank :thumbs down:
chatgpt tell me how to quickly deploy and automatically set up 1 million* Amazon EC2 windows instances, set up a routine to silent install/deinstall Games ad infinitum. Bankcrupting gamestudios has never been easier. *you can do it with even far less instances if you time it right and can gauge how much liquid reserves/credit those devs have when they have released their mandatory public disclosures of their annual financial statements.
Edit; They could have said; "unity technologies is discouraging subscriptions
services like game pass and PS Plus and wants some of their income
streams."
I also wonder what happens with the resurrecting of game streaming services like Stadia since it acts a bit like the amazon EC2 system.
This is truly disgusting and completely screws over my future in game development. I've been using unity since the first version that was available for windows, i've built a massively successful studio around it and now I'm lost. What do i do now? learn a whole new engine so that it can happen again when a greedy CEO decides to parasite it? fuck this industry
As much as I like unreal, it would be better if they had more serious competition.
Don't think anybody can legally be charged for sales in the past. that's a breach of contract. But I'm not a lawyer. If unity tried to send me a bill for game that sold in past though and court held me to it, definitely I'd be learning to make bombs.
As much as I like unreal, it would be better if they had more serious competition.
Don't think anybody can legally be charged for sales in the past. that's a breach of contract. But I'm not a lawyer. If unity tried to send me a bill for game that sold in past though and court held me to it, definitely I'd be learning to make bombs.
they are not getting charged for sales in the past. but it will apply to any unity game, made whenever, starting 2024.
i wonder how this will be done when games are in services like a gamepass, where it might get installed a bunch, but not played at all.
That probably won't work? The moment you update the
client to use the old version(s) or go on their website to login, or agreed
otherwise like simply using it further after 01.01.2024, they can sneak/force you into the new TOS/EULA.
Only working solution is to mass delete/take off old games made with unity from
stores and to switch to alternatives.
Anytime I see a fee structure that feels overly/unnecessarily complex I get nervous. Intentionally designing systems that are hard to understand makes it more difficult for me to audit and trust.
The question I would ask the people who created this new pricing model, how does this make Unity a better experience for developers/users?
If there is a clear positive impact with this new system, then it would have been much better if this was effectively communicated right from the beginning.
Hmm, sucks, i heard its bad to start "engines" from scratch but then these things happen when you are stuck and attached to "main stream" clients, being at the whim of their changes & ideas. Feeling like everything is being funneled tighter and tighter as if... mmm can't go there but yeah, starting to look strange, with every studio,organization,company,business following the same trend, of let's make "bad" decisions. (perhaps its another issue, like pay attention to the world some people are exceeding their "positions", maybe pay attention to that instead of this, kind of a moves by concerned CEO's? to me, idk.) Oh well back to art, all the best everyone involved, i thought it immediately concerning and strange when unreal engine, went into some signup b.s. after being available to everyone with out that extra step for double digit years, maybe even triple.(didn't check)
The thing is that unity signed the deathwish and there is no going back now Even if they fully retract, nothing can ever repair the breach of trust and nobody with brains and money will invest in new unity things for the future after this move. They can maybe fire the CEO and some others and hope people will buy that they might be better in the future but overall its a done deal. It was a surprise how so much mismanagement even got that far, but that is unfixable. It's future was just killed off literally. Unity is dead. This will also put Unreal in a monopol position which is also quite bad for the industry.
Just when I thought all the time spent on the unity codebase is about to pay off, "yeah LTS and everything is buggy but after it works, its not going anywhere once its stable" this happens.
The thing is that unity signed the deathwish and there is no going back now This will also put Unreal in a monopol position which is also quite bad for the industry.
Looking forward to fresh new rhymes of the RenderWare situation.
I guess congrats are due to the Godot devs on their lottery win. I hope they don't forget to thank the Unity execs for giving them a practical lesson in what happens when hubris overtakes ability.
Godot is kind of enticing but its not proven yet and the rendering is too far behind right now imo
You have a choice, between making your own codebase from scratch on a lightweight and clean engine but having almost no featureset on Godot Or using a extremely bloated and heavy engine which has everything you could ever want in Unreal
Which are a bit too polar opposites. There is definitely a middle ground missing. (Unity was never really a good middle ground however)
I'm curious how many Unity devs were already unhappy with Unity and just needed a push or an excuse to jump ship to UE5 or Godot, and how many were content with it before the license/ToS changes.
This is really
damaging for the trust in Unity, surly the management needs a shake up, I
really can’t understand how this one got the thumbs up? It's got to be one of
the biggest blunders in recent history.
Imagine all the
devs that has been in development for a few years and you were about to release
and then you got this news, you would never want to go near Unity again after
this cock up! wow!
a change in management would definitely be good imo. If the CEO was previously doing this at Electronic Arts, hopped over to Unity and still hasn't learned anything...
Also we need competition against Unreal Engine, keeps everything healthy - ideally Unity makes it through this
I believe Unity hold the market share of the industry, mainly due to mobile and tablet being 60% of the games industry. I found this, it will be interesting to see how this latest news effects them. https://program-ace.com/blog/unity-vs-unreal/
also would be interesting to see the numbers translated to money, though I dont think its possible to make such a measurement.
but what I mean is, people often say "well unity has the most games" but for every gears of war if there is 10,000 flappy bird clones that make a few dollars with ads, does that amount to anything meaningful? I guess if it did, unity wouldnt be in the red, though wouldnt be surprised if unity had the capacity to be profitable except for the fact that an enormous tick is attached to its head.
That's the (only?) reason why managers get such a big salary.. they have to resign for the stupidest reasons.. and the company can blame them.. and get more money from the investors.. because the investors become calm.. pay another big salary.. until someone else has to resign.. works since ages.. no need to make something better.. maybe even in the first place.. ( and this is now enough with those dotted sentences.. )
Ohh (maybe this was/is a misunderstanding ??) i wasn't saying anything about sympathy.. it's just a very (very) unthought (not to say dumb) idea (whoever had that) and i wonder why this was "executed" in the first place. But this seems to be the usual bla-bla in bigger companies ?? Que Sera, Sera. Whatever Will Be, Will Be..
As far as I've read elsewhere, they are laying off a group of inhouse software/tools devs who were assimilated as part of an earlier merger, not closing down the entire VFX studio primarily known for the LOTR trilogy and Avatar like that video title seems to suggest. But apparently the studio is nowadays called Weta FX? I wasn't aware - I only knew it as Weta Digital.
At any rate sounds like that whole merger thing might have been another genius move by the Sillycon Valley vulture investment bros. I suppose that means the whole (strange) idea of putting some of Weta's inhouse tools out there as part of some mysterious cloud package for Maya is off the table as well?
It’s hard to get my head around the numbers. It looks like
Weta got 1.6 billion from Unity for Weta Digital and all the tech development
tools that comes with them. Now Unity drop them but it looks like Weta FX keeps
the rights to develop the Weta Digital development tools?
So would I be right in saying Weta was given 1.6 billion and
nothing has changed for them other than their own tools got better and most of
the staff got rehired by Weta and are sitting pretty with 1.6 billion in the
bank. I might not be much of a financial expert but I would say it’s a good
deal for Weta, lol!
Trying to catch up with the competition quickly sure doesn't come cheap in particular when the stock market is involved. Bold moves required. And their share price will be all they are basing things on.
Replies
Bankcrupting gamestudios has never been easier.
*you can do it with even far less instances if you time it right and can gauge how much liquid reserves/credit those devs have when they have released their mandatory public disclosures of their annual financial statements.
They could have said; "unity technologies is discouraging subscriptions services like game pass and PS Plus and wants some of their income streams."
Don't think anybody can legally be charged for sales in the past. that's a breach of contract. But I'm not a lawyer. If unity tried to send me a bill for game that sold in past though and court held me to it, definitely I'd be learning to make bombs.
That probably won't work? The moment you update the client to use the old version(s) or go on their website to login, or agreed otherwise like simply using it further after 01.01.2024, they can sneak/force you into the new TOS/EULA.
Only working solution is to mass delete/take off old games made with unity from stores and to switch to alternatives.
Some responses of Unity Developers;
image source in higher quality; https://www.reddit.com/r/unity/comments/16i5fev/you_know_you_fucked_up_when_your_shitty_decisions/
Also apparently you can get out of the new fees if you let them put adds in to your games.
Even if they fully retract, nothing can ever repair the breach of trust and nobody with brains and money will invest in new unity things for the future after this move. They can maybe fire the CEO and some others and hope people will buy that they might be better in the future but overall its a done deal. It was a surprise how so much mismanagement even got that far, but that is unfixable.
It's future was just killed off literally. Unity is dead.
This will also put Unreal in a monopol position which is also quite bad for the industry.
Just when I thought all the time spent on the unity codebase is about to pay off, "yeah LTS and everything is buggy but after it works, its not going anywhere once its stable" this happens.
You have a choice,
between making your own codebase from scratch on a lightweight and clean engine but having almost no featureset on Godot
Or using a extremely bloated and heavy engine which has everything you could ever want in Unreal
Which are a bit too polar opposites. There is definitely a middle ground missing. (Unity was never really a good middle ground however)
Yep, didn't take long!
Unity apologizes to devs, reveals updated Runtime Fee policy
https://www.gamedeveloper.com/business/unity-apologizes-to-devs-reveals-updated-runtime-fee-policy
This is really damaging for the trust in Unity, surly the management needs a shake up, I really can’t understand how this one got the thumbs up? It's got to be one of the biggest blunders in recent history.
Imagine all the devs that has been in development for a few years and you were about to release and then you got this news, you would never want to go near Unity again after this cock up! wow!
Also we need competition against Unreal Engine, keeps everything healthy - ideally Unity makes it through this
https://bostonunitygroup.s3.us-east-1.amazonaws.com/index.html
That might just save the company.
Unity CEO Riccitiello steps down, effective immediately
https://www.pcgamer.com/unity-ceo-steps-down-effective-immediatelyhttps://filmstories.co.uk/news/weta-digital-is-to-close-as-unity-begins-company-reset/
I hope this is the last of the crap news from 2023 and I hope Unity mange to start turning things around for everyone involved.
https://www.youtube.com/watch?v=q038yKfdFL4&t=133s
https://www.fxguide.com/quicktakes/unity-software-with-a-company-reset-walks-away-from-film-vfx-and-the-weta-deal/
It’s hard to get my head around the numbers. It looks like Weta got 1.6 billion from Unity for Weta Digital and all the tech development tools that comes with them. Now Unity drop them but it looks like Weta FX keeps the rights to develop the Weta Digital development tools?
So would I be right in saying Weta was given 1.6 billion and nothing has changed for them other than their own tools got better and most of the staff got rehired by Weta and are sitting pretty with 1.6 billion in the bank. I might not be much of a financial expert but I would say it’s a good deal for Weta, lol!