Hey guys! Im a second year at Qantm college, in Brisbane Australia, and i just started my final project with a group of guys at college. We pretty much have 6 months to make a game from scratch, to be entered into gcap at the end of the year. We have 4 artists 2 level designers/leads and 4 programmers so we have a pretty…
Outsource Manager (f/m) YAGER - the developer of Spec Ops: The Line - seeks the talents of a passionate Outsource Manager to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment.…
Raven 4 Studios is a Indie study to develop high quality video games for PC and Xbox platforms. We are looking for a 3D hard surface artist to help develop a high quality game. You will be tasked to model the hard surface using the best known techniques and skills, always seeking of solving obstacles that may arise,…
Red 5 Studios, an exceptional MMO company founded by veterans of the World of Warcraft® team, is seeking to fill three key positions with our growing team of engineers for the next generation of MMO games. Red 5 Studios believes that online gaming will be the dominant form of gaming in the future. We are dedicated to…
Project name: Red Online (Offline) Brief description: - High fantasy action mmorpg aiming to break conventions and become a true "next gen" mmo. We take that stance from a design point of view, not a technical point of view. - Approx 5 Months in development, the story has been worked on for 2-3 years, as have the game…
Position Information Title - Terrain Modeler Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts Time Commitment - to begin on this project, a minimum of 30 hours per week is required Compensation - competitive, depending on experience Software Required - 3D Studio…
[FONT="]YAGER is seeking a talented and experienced FX Artist for an exciting new AAA F2P project. Join us in shaping the direction of the project as a driving force and push the boundaries to deliver a unique player experience. Were looking for people who love the idea of working closely together in interdisciplinary…
[FONT="]YAGER is seeking a talented and experienced FX Artist for our current AAA F2P project - Dreadnought. Join us in shaping the direction of the project as a driving force and push the boundaries to deliver a unique player experience. Were looking for people who love the idea of working closely together in…
Hopefully the breakdown article that is being edited now well help make sense of the things I did. Vines and leaves were done in a very old-school way unfortunately. I see there are blueprints for creating them right in Unreal but I actually created them in max. Unique ones where I needed and modular ones to fill the…
Stop wasting time on your demo reel. Reels are practically useless in the game industry for env art. The only benefit is for doing flythroughs if you've created a large and complex level, which you don't have, and even then most people won't click on it. Spend presentation time on your website instead, your navigation and…