What is usually the better way to make hand paited textures for stone or wood for example. Paint it all in photoshop or scuplt it in zbrush and then finish it off in photoshop. Thanks
Hi animators, is there a way to do this? For example, lets say I have a bunch of Set Driven Keys channels that I've set on a hand controller, is there a way to filter the channels by their name?
hello guys iam trying to make fur and hair for games , i used z brush for that (fibermesh) and it didnt work quite well iam taking this example thanks guys hope u help me
Does anyone know how animated textures work in game engines? for example some games handle a character blinking with an animated texture. Kingdom Hearts did this for lip sync.Is there a way to simulate this in Max? Thanks
I'm trying to set up megascans ground materials in maya with Prman as the render engine but I can't get it to look like the example can someone please help me Thanks in advance
Anyone willing to share tips and tricks for when you're working to replicate a likeness, be it from a concept or real-life example? Wouldn't mind some tips towards this sort of stuff.