I've decided to go with a moth theme for this contest. The character is a cyborg moth man who is controlled by the moths, and the moths can form weapons when they swarm. They are contained within the large pod on his back. He travels by riding upon the swarm like a large cloud or a surf board. Also he is french.…
The remesh modifier has been in testing for a bit now, but it was mentioned recently and worth noting. The cooler development imo is a project based on this paper: http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/ It is demonstrated here: http://vimeo.com/20774773 and then a couple of Remesh videos:…
I read something somewhere about a model containing multiple UV channels, and my question is this... Do any current game engines support this? Would it be efficient? I suppose it would be useful if I wanted to have a object with baked lighting, & normal maps (situations where 100% unique non-mirrored UV's help), but also…
Gang, ive been trying to learn Unreal using videos. And its gotten me a decent ways along, but I know from my own experience I learn better with books and projects. My goal is to be able to bring my models/rigs into unreal and be able to move them around. Do you have any suggestions on books or articles that have self…
Jelmer: au contraire, i can't stand them for the most part. I hate os9 with a fucking BURNING passion. osx is pretty good though, but still: holy shit, i could probably randomly click everything without breaking anything, and that's NOT meant as a compliment. edit: "The Creative Nomad Zen Xtra MP3 Jukebox is actually an…
I mean not everything needs to be straightened, just where it makes sense, tube-like parts are easy case for example. Essential part of the equation is also how seams are set. When unwrapping organic topology, I sometimes straighten the borders, then relax the contained UVs. I would prioritise making progress in the…
And you are right, but I'm way more interested in waiting to see who is interested than showing what I have in mind. As I probably said in the previous Posts, the our Dream Team would wrap the Project around his Core Team and not Wrap up a Core Team around a Project. NOTE: there are things I can't talk about here - I…
Looking good I'd call most of it game ready art provided textures where handled appropriately! I think the crits you already brought up are spot on and should be fixed. What is the purpose of this level and what is the perspective the player will see (RTS, FPS 3rdP-RPG)? I think the angle/zoom of the renders suggests RTS…
Looks like you can download it here. An explanation why it wasn't included in the install. https://pixologic.com/zbrush/downloadcenter/zplugins/ The plugins listed below are not included in the default initialization of ZBrush 2021. These plugins have had limited testing and could contain potential bugs. Please save your…
you could create a material function (have that MF referenced by ALL scene material parents) containing a spheremask and : 1/ lerp with reflectionvector + a sky cubemap to remain an opaque material 2/ dynamically (blueprint) switch to an alpha material equivalence and use the spheremask as opacity mask 3/ use the…