Hi all, I recently completed this sci-fi environment with the intention of using Quixel Suite 2 as extensively as possible. After posting it on the Quixel Tools Group on Facebook I was contacted by Eric Ramberg from Quixel who asked if I would be interested in posting a breakdown of it, so here we are. I'm not sure how…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our projects. You may find out more about us at: http://starboardgamesllc.com/ If you are looking for a fun-loving team with mature, respectful…
Kayn Order or Chaos At the last I tortured him a little before slaughtering him ... but on the other hand he was really evil! Will that count for good or for bad? I do not know why right now it has to be happening! Damn you father, damn you mother ... She matters to me, it's not that I love her, I only care her… If I just…
Team Name Eclipse Interactive Project Name Soul Arena Brief Description Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. Our main goal would be to compete in the Intel Game Demo contest. Target Aim Freeware Compensation Freeware. This is a project for artists who…
So I have spent the last couple of days learning a bunch of new things and wrapping up the sculpts on this pillar. So first up will be the final High Poly sculpts from Mudbox. So again, I feel that I learn a lot of new techniques and these pieces reflect that from what I have previously done on this project. Next up, here…
absolutely :) from my brief observation there seems to be several technical problems in that work that contribute to the lack of "beauty". the assets themselves do not look satisfactory and have some inconsistency issue. here are some areas that are noticeable right away: 1. models dont follow the aesthetic style of the…
Good catch on the hands/feet guys! Thanks so much. I like easy tweaks. Dude duncan seeing the way you push the proportions on Chole totally makes me want to do that to him. It looks so awesome. I am not sure yet tho. It's tempting. It took me a while to make decent low(er) poly clothes. I build almost all of my clothes by…
I teach game design at an institution that has not yet been mentioned here. I fully agree with most of these posts - for $70K - $80K for a Bachelor's is outrageous - I got my Master's from a traditional university for less than $30K - less than a decade ago. However, my degree is not in "Game Design" but in "Technology,"…
This is entirely dependant on the individual. Just as there are those who have a natural talent for 2D work but can't hardly manage to wrap their heads around 3D, are there tons of 3D artists who find themselves eternally frustrated by an inability to work up so much as a passable scribble. It all depends on what level…
Let me start of with a quote from Murdoc [ QUOTE ] This isn't a rant, Max is fine, but modeling is a pain in the ass, it takes 3-4 steps to do one thing when it only takes 1-2 steps in XSI/Maya. [/ QUOTE ] I am trying to go back to 3Ds max again after 4 years of using Maya. I started in Max in school and I do believe it…