Well ... outside of the LOD aspect (which imho isn't the most convincing ...), the part about using a Split Hard Edge Modifier to avoid manually placing UVs doesn't make sense, since the algorithm used to split edges by angle is the exact same used by the "Select Hard Edges" command (which, admittedly, is the worst named…
I prefer Blender for this. Attach objects together, then create new empty texture and make it active "target" ( its node selected) in all materials ( drag and drop new texture from image pane to shader pane in each material) . Copy UV set and keep the original one with camera mark on while the new selected one with that…
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
3dsMax 2020 What's new - Full list Modeling +Enhanced Chamfer modifier * The new Fixed Weight Chamfer keeps a consistent chamfer width. * Weighted chamfer allow chamfer to be controlled on a per-edge basis with crease weights. * New presets allow to save favorite or set default settings. * Added Inset adds edge rings to…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
Hi to all! Few years ago i spent almost all my free time on.. THIS. The main question is - how to avoid some very small repetitive actions in maya..Yeah. We spend a lot of time using default maya marking menu. When i played a lot with my maya - i decided to make the lesson ( but... when it was done.. i lost all the…
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
What other artists said is true and this is my little game experience I'm getting in these days. I'm using Blender since 2.49 and I only can say that they improving it more than other 3d applications. I'm working to a game project, waiting to go on with vfx career, and Blender does its job perfectly for our indie project,…
Thanks for all the help so far! What I'm looking to do is what you see on this model: More specifically, on the blue armored parts underneath this robot's eyes, you can see these indented grooves. That's what I'm trying to get. Well, I fiddled around in photoshop for awhile, testing different selections and shapes before I…
If I understand you right, you are trying to track the eyes but you're not getting any results? I'm afraid I don't know much about Mocha, but After Effect's default "Tracker" works just as good for simple tracking jobs. I could tell you how to do that. Load in your footage. Create a Null Object (you don't have to do that,…