Naked Sky Entertainment 3D Generalist (LA Based Only) Description The role will involve the development of games across a variety of mobile platforms and may extend to PC and console. Successful applicants will have the opportunity to creatively influence a brand new franchise and be a part of our development strategy for…
Are you familiar with Softimage? Do you want to join one of the biggest, most creatively diverse games studios in the industry with a global reputation for greatness? Read on.... If you're a Lighting Artist with experience working in the Games Industry, then this 12-month contract could be the opportunity of a lifetime.…
I used to do this, but stopped recently for a couple reasons 1. it takes forever to bake. Ambient occlusion already takes a long time (in xnormal), and baking with a ground plane or bowl takes even longer 2. the bake usually has some nasty banding and artifacting in it that requires manual tweaking in photoshop 3. the bake…
You shouldn't be modifying the topology of your model after baking your normal map. It disrupts the math involved in calculating the direction light will reflect off your surface in accordance with the vertex normals. This is evident in your last image where you have black seams along your cube's edges. If you want your…
Alright, here we go guys. Hopefully I didn't get too image happy. :) Forgive poor image compression on most the image. I opted for quicker loading over quality. Except for this first one. This particular set of props was meant to be a quick and versatile. Borderlands (and their level designers) are notorious for re…
Does anyone know if there is a tool or technique I could use to make a triangle from 2 selected edges. I would normally use the append to polygon tool but selecting edges is really fiddily. I've also tried extruding the edge, collapsing it and snap it to a vert to manually make a triangle but it's not always easy to do it…
With IMM, you're going to want to resist the temptation to lay down the fattest choice. It won't be able to bend the same way around an object unless you turn projection on, which you probably don't want for something rigid. You'll want to do it strip by strip so that you can adjust the curve to make sure everything aligns…
Ill explain the wraps below. And yeah sure, when I have some time I will take a look :) The wraps are made in 3ds max, made using relatively simple meshes with a shell and turbosmooth modifier on top Before that I had to get my head around how theyre actually made IRL, so I did some practicing with some shoelaces :p this…
I dont think anybody is making fun of anything here. You do come over a bit like the generic Zealot #1487. I mean really, i didn't wanna say anything about your ideas, but since Frankie was so kind to bring them up again, let's have a look at them: - A game that locks itself so you can't play it anymore once your character…
I've been creating a whole bunch of rocks as of late. I think a lot of the techniques I learned from trial and error but there are a few key brushes in Zbrush that I learned to use. My Workflow: -Create a base mesh in 3ds max. This base mesh should have consistent polygons across the surface. Here the goal is to match the…