I have been struggling with this one piece of geometry for four days. No matter how much or how little topology I give this object it just will not shade correctly inside marmoset two or bake adequately. Modeling done in 3ds Max. List of things tried: -Baked in both 3ds max and Xnormal -Countless retopo's each with…
Hi, This is kind of a challenge: I am looking for a way to generate scratch/worn similar to the effect on Tracer's leather jacket: I already know how to generate the seam, and the wavy color fade around seam, and now I have to simulate the sharp scratch that extends vertically along the seam. I am aim to do this completely…
Hello everyone! My name is Alex and I'm a 2D Concept Artist and Illustrator. This will be my second Riot Art contest entry. I've learned a lot over the past few years so I'm excited to see how this works out in comparison to last time. I'm a little late to the forums because I was contemplating about what to do for a week…
Hey all I'm trying to figure out how to go about baking and applying a decal on the corner of my wall which is a tiling texture so I can still have a unique destroyed edge on the buildings. I'm a little unsure how I would go about baking something that's meant to tile along an edge, and maintain a crisp alpha so I can have…
Hi everyone, I have been visiting the site on and off not sure mostly being fight with myself if I should be posting on it or not. But I have decide I need to document my development of my growth as artist. So This thread is intended to be a personal record of my progress. I welcome all criticism, it is greatly…
IMO Substance Designer specifically is getting a certain decline for a few years already. It turned into a kind of sport to boast more than actually useful tool. In a company I work for it's basically me and one more guy who sometimes use it too. Nobody else. And I am constantly looking for alternatives to get rid of it…
Since its a fairly new thing, its probably not very hard to make audience yet. I've been following the topic recently and I saw seemingly unknown artists (aat least I didn't know them and they don't seem to have large audience) making a few thousands at these auctions. The website I linked in the earlier post also seem to…
Thx Eric, I am not sure about the "whole unit" part: as my bedspread polygon are not even quads, the uv shell will naturally be in different size. Say I align the large shell to the top-left of my texture space, then cut and stack them, I don't think they can be aligned perfectly to "whole unit" nicely (unless I plan the…
After Effects is essentially Photoshop for Animated images with the whole nine-yards in effects. You can do almost anything in After Effects. Premiere, is more of the cleanup software for your finalization of the video, where previewing, putting in music and all that is much faster and easier to preview the changes while…
Thanks @Merlynn :) Even if it's hard to show our work as artist, i understand It is important to share ^^ I will add subsurface scattering on the foreground ice peak and maybe with some big rocks of the background. For now, i'm trying to export my masks from houdini to ue4. For example, if i can export the…