This is exactly what I was talking about earlier, new features can just kind of creep in and change the whole thing now when the base system is in place. is this becoming some sort of toolbar for standard quick messages? its more and more becoming a way for people to just click a button instead of posting/talking to each…
Yea sorry about that, that wasn't all aimed at you, I answered my own question and was editing my post when you replied, of course the edit still looks like I was replying to only you, so... yea sorry about that. I only meant to point out (to you) that it might only save out the .mnu file. The rest was aimed at the OP in…
I've ran the install a couple of times into Max7/STDPlugs and then been unable to find it under the utilities after clicking More , as directed by the help file. I've checked in the plugin manager and cant see it there, i can't even find a hint of it being installed in max7. I can see it on my toolbar, that its installed…
PolyTools3D released PolyUnwrapper 4.0 for 3dsmax2010-2015 Personally I think its worth it just for the custom packing, quick checker patterns and multi-stitch. But check out the other tools for yourself there are a lot of handy features. What's New in Version 4.0 * Multi Stitch. Stitch Multiple Shells at once * Custom…
Did you hook the textures up in the material editor by going into the material editor (it's a checkered ball icon on the toolbar, second or third row down), finding the correct material for your object (you should be able to navigate to it in the pane on the left), finding the correct material slot in it if there's more…
You can set the position of an object absolutely using the input boxes at the top of the toolbar, just click the drop-down to the left of them and choose "absolute XYZ" instead of "relative XYZ" (I think that's what they're named anyway, might be world / local). Then you can just type 0 0 0 in the boxes and hit Enter. If…
Here you go, fritz, and anyone else who wants it... http://www.greveson.co.uk/scripts/exportObjSet.ms <-- Save it to your 3dsmax scripts folder and run it once. You will find a new entry in Customize under the "MoP's Tools" category. Assign it to a hotkey, or put it in a toolbar or a quad menu. If it breaks, let me know…
thanks for the tip keg but it doesnt seem to work for me. Im running firefox and it seems to work perfectly when firefox starts up and the little gray arrows appear when I mouse over but as soon as Ive gone into piclens and out again to firefox the little arrows are gone for good. Whats wierd is that sometimes I can click…
Thank you Shadacer for the feedback, yes the left ear is little unformed and doughy, because i want to add cauliflower effect on ear and since he is little old, i made the ears little thick as well. Thanks again man for your time and feedback. :smiley: I have been working on Game res texture.. here is work in progress…
Rigging is a big subject. There are particular gotchas with game rigging, that don't apply when rigging for film or rendering. I did some searching, it's amazingly difficult to find the info that is specific to the pitfalls with rigging for games. Here's some info worth reading. It's for Maya but the same principles apply…