Especially since the rise of 3D printing it is not so hard to foresee where this will lead, potentially front line units will be able to react very quickly to demand and create 3D printed solutions that are tailored to a situation. There is a great potential for relatively improvised, unique looking equipment being…
1) the law says it's not new work. You have created a copy in another medium. Copyright prohibits derivative works and copies. 2) I encourage people to create the most original art possible because original art is worth more than unoriginal art. And you'll make much more money being original and working on original IP.…
Hey just wanted to say your sketchbook is pretty good. I think youre close to being good enough for a starter character art role maybe you just need that last 20% extra quality. Id recommend breaking down tasks more, instead of just creating entire characters for your sketchbook try to nail 1 thing with real accuracy and…
I know what you're saying and I believe most of it JacqueChoi, but It's not about being a economic superpower, it's more about helping others while using the resources you have and advancing as TEAM HUMAN. Will there be human greed if everything you need is there for you to use, for free? I think if someone wanted to be a…
If you can code yourself then its not as useful, but you can definitely still make use of it. It's great for AI since it basically creates State Machines with actions inside of them, you can use the heaps of actions that come with it and also create your own actions to drop into the UI pretty easily. From what I understand…
So a problem with a lot of these bootcamps is they seemingly tend to focus on web development. Not bad, and definitely may come in useful down the line, but building a foundation on core principals that you can use in a studio is more useful. Maya, Max and Foundry's suite of tools for instance use a mix of propriety…
Yea I think a bit of love on the material definition to create some roughness separation between the materials could help alot. And possibly approaching your unwrap in a different way than the round shell on the top, and the rest of the uv shell treated like a cylinder. I assume you could just split it down the middle, and…
50k (or 25) doesn't sound like a significant factor; how do you generally create and edit your cage? My typical workflow in modo is: Create a new morphmap on my lowpoly > Use Push tool, pan around model to ensure HP is covered, export via pipelineIO script (1 or 2 clicks and my exploded lp + cage is exported to a fixed…
Thanks man this helped a lot and I know what you mean with the added screenshots. I'm going to see what my next project brings and I will surely implement it. As for your question on the wire/tubes they are created with splines inside of Unreal ( inside a little blueprint with some code ), the way you can set this sort of…
Hey Guys! It's really exciting for me to see that more artists are getting into shader writing. I'd like to see every game/real-time artist learn just a bit of shader writing as it really gives you a ton of power over what your final art looks like - when you have access to the actual code that's under the hood. Learning…