Unfortunately most people think like this: Windows: What can i get to bloat myself up again?Let´s see i take this,this aaaaand this, i know i don´t need it but i do it because i can! Tweaking program(in shining armor): WTF is wrong with you?!!!!You dont need all that stuff, let me help take it away! Now the more realistic…
konstruct - Thanks and yes, Luke is a badass. Good SC player too :P rooster - yeah I am not sure. I think I am going with face. He is sort of a demon. There is a skull on his chin and one on the back of the head you can't really see in the render. woogity - No horns? That is like telling me to not have glowwie bits on my…
Psp has a similar cache size as ps2, 8Ko. Whatever the engine making maps that fit into that cache is going to be more efficient. the gpu does not support compressed texture so index colors is mandatory (loads of fun). In the 8Ko range you can use 128*128 with 4bits(16colors), 128*64 with 8bits(256 colors), or similar…
I like where you're going with this. I usually don't respond to characters but this guy actually intrigues me. Don't stop because you think you have lost inspiration. Find a way to get the inspiration you had when you first started with this. Add a jet pack, arm guard with spikes.. I like what firestarted mentioned. Make…
There are spec maps on both, but I really dont know what im doing. Help with that would be awsome, and most appriciated. I'll admit the armor is pretty boring. Let me take another look now at it and see what I can do. Ok, I wasnt sure how I was supposed to present normal mapped models. Theres no lights in the scene right…
This is an interesting model - I can see areas where slightly more advanced thinking was used. For instance the green glowing ball at her waist - you used a splash area of glow on her waist armor to show its glowing. This is a nice idea and makes it appear more realistic in certain ways. However at the same time youve…
I really like the overall shape, freakin cool idea, not a bad sculpt either. I really like that you didn't rush to sub-d and spam-stamp dino scales all over it. Crits: - Flippers look to be made out of bone - The arm issue Ely brings up is valid and looks weird. I think the arms need more whale reference then human. Keep…
Hello, I´ve won the CGTrader - Aliens in Space Challenge in the Portfolio Category. https://www.cgtrader.com/blog/cg-aliens-challenge-winners-announced All of my models are pretty low Poly and in the most cases they are fully rigged. I thought thats maybe interesting for you guys here. Here are the models: Alien Bust Low…
After working for about 3 weeks (maybe 30-40 hours) on a Gunslinger Character for my demo reel, I decided to scrap it and start over from the start with a new base model pose. I started with a female this time, since one of my other characters for my reel is female, and it changed it up bit. This is actually the first from…
Hey there polycount. First timer here. A super quick intro to this, essentially trying to go from freelance/contract 3D character work to a big-boy studio job :P I figured a start to finish project was a good way to get my portfolio started, or refreshed depending on how you look at it. QUICK NOTES: I am colorblind, if you…