I notice that if my project is broken up into 2 separate groupings that when I import the mesh it breaks it up into two slots. How do I go back and forth between those two slots when creating materials?
Hello! I've got a good experience with Unity and the game texturing pipeline. Open to any paid job opportunities! Portfolio: https://www.artstation.com/neoferd
I have a project for University to make an environment in UE4 from a film/book or concept art. I chose this cavern from Dragon Age Inquisition concept art because I like the mixture of organic modeling and some hard surface it will require.