Hey Polycount, thought its about time i get this on here so i can get some help with design ideas and modelling feedback. This is the second complete environment i am attempting after the one i uploaded on a previous thread: http://www.polycount.com/forum/showthread.php?t=112535 As stated in the title the environment is…
Greetings! My name is Ryan Jackson. I am a 3D Artist living in beautiful Las Vegas Nevada. I am seeking work opportunities involving the creation of 3D artwork ranging from simple tiling environment textures to full next-gen 3D characters. I'm particularly adept at the creation of lowpoly characters. A perfect fit for…
This project was a self-motivated project aimed at improving and pushing my lighting skills in Unreal. I saw how Clinton Crumpler has been pushing lighting in Unreal, and wanted to further my understanding of more advanced lighting techniques used in games. *Update 18/03/17 - Major lighting adjustments as a result of peer…
Hello! We are Notch Interfaces Inc., the company, that created motion capture to smartphones that costs less than a smartphone ($379). Today we have introduced an update that allows our system, Notch, to capture lateral movement. Now you can actualy use Notch to capture the displacement of the actors / characters on the…
Update: Final version (for now): Hi Everyone, I am ZDuke and here is my Entry for the Riot Art Contest. I know its late in the contest and given the little time left I have decided to not get too ambitious I the hope I can scrape something together. I decided to draw 'Academy Katarina' after wasting time with a few ideas…
I think you sorta missed what I was getting at. Shortly after it dawned on me the particle object itself is a prefab, and it itself can be opened and edited while selected, So with that work flow you can edit the effect and see the changes in real time. But its sloppy in the sense there's no way to generate a a particle…
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…
UPDATE No_02 Very small quick update. I am still battling the belt for the second outfit. I really dont know what am I doing wrong, it does this weird thing. Seam taping and Elastic on the edges dont help whatsoever. I tried Strengthen on the belt parts, it makes the belt keep its shape and stay in place, but I cant get…
If you want to apply to a small local indie studio and become a jack of all trades then its ok to have all kinds of stuff on your portfolio, if you want to get a job at a bigger studio then you will need a more specialized portfolio. I would remove the 2D stuff. Your characters are very simple and have a specific style,…
@ Dennispls: Thanks a thousand puppy filled rainbows! @ IlyaIvanovArt: thou bestowed the highest honour upon me, made one manly tear of joy roll over my steel jaw. @Prism: I will try to update stuff more! the sculpt for the last orc is on the third page. @Gannon: yes I already made a bunch of weapons. I'm not super sure…