every edge in genral, use control surfaces, ( cuts, extra loops) will give the user the feeling that the edge isn't infinitely sharp ( thus more real) this, obviously when you bake the normal map.
Works very well, a little flat but that could be changed by adding some more hightlight to the glossy plastic edges of the handle, the crisp inner blade edge is too perfect. I'd like to see the maps :)
Looks like a pretty good start :) Definitely watch the edges on your HP model, currently they're much too tight and as a result you're not getting good edges baked to your normal map
looks really spot on. You should put this in UDK and put Sobel Edge Post Process ! I'd ad more grunge in the edges in the body. How about decals like stickers and spray paints ?
I think you could add more variation to your edges(the chamfered faces) I think they look too smooth. Maybe you could use alphas to break those edges up.
thanks for the reply mop hmm I cant seem to get that to work, I mean I got the ring of edges selected in edge mode then when I press CTRL+4 nothing happens
That line is just you leaving out in the edge (probably when you fill everything you see with white, alpha'd edges tend to get involved). Just paint over that lower area with black
Thanks a lot for the explanation tough but I still not very clear why in Crysis the alpha maps with not hard edged borders on the images do not look so hard edged in game .... or am I wrong?
I tried all angle thresholds, can't get rid of the distortion, i think adding control edges would solve the problem but i don't want more edges. can i fix it as is? i think the problem is that smoothing groups don't work on flat curves?
Quick noob question for you guys. I am looking for a way to lock a edge loop or other component into place. Not the entire object just a component within the object. So that edge loop that is set can remain unchanged while I work on other loops that are around it. Is this possible??