stylized games like the ones you mentioned, and even the best looking realistic games have strong art directors. that is where those $100k+ salaries they command come into play. having someone with a cohesive vision steering an entire teams output so everything feels amazing as a whole and looks good take a hell of a lot…
That last post was sarcasm, EDIT: Robert, just to clarify Richard, take it from someone else who’s lived in Virginia, what you’re hoping to jus do right now is NOT going to get your foot in the door. Seriously take Satoshi’s advice. Theres so so much weird implicit experiential stuff you learn when you’re finally…
Hiya, Even on something as simple as a figure study (Forest Home, stuff for friends) you can still work on composition and perspective. I can't tell if your speed painting is to just fit into available time, but sometimes it helps to plan things out a bit beforehand. Work up 5 different ideas - as in, do a horse study…
hey man, good work on this, I have a few pointers for you the lighting looks very flat, you need to put in some lights to create a bit of atmosphere and lighting direction as well as some colour. currently he's very grey and flat your texturing still needs a lot of work, there's nothing going on on most of the model. you…
I think you're getting a bit focused on the minutia of rendering the textures and less focused on the overall idea here. The lighting is very flat. You seem to be focused on a center point being the church. Pull the viewer there. Darken the foreground, give the sky a gradient (even paint in some swirly clouds that kinda…
@Pior Thanks you made a good point. With words it's not easy to understand. i'll try
in one long sentence : Currently one keyboard Key can execute one action inside pretty much all apps.
Than if you Press a modifier key like ctrl, shift, or alt while maintaining
that key the action executed become something else. But with…
Chris provided a good critique of your work. I'm just going to point out some stuff about your portfolio itself. 1. Remove the giant photo of you and that sidebar, and move all of that info as well as shorten it to a condensed summary to a separate page (about, info, etc). Keep it simple and professional. 2. Place all of…
Sometimes when feeling down due to a lack of progression, its good to remind yourself that we're working in an awesome industry, our jobs are fun, things aren't that bad :D Quick hypothetical - If you were to just drop working in games right now and take up another job that you loathed, say stacking shelves in a…
the problem is that a lot of people don't bother to research or think about how things are constructed in the real world. This is something we often hear from our clients - everyone really wants artists, from concepters to modelers, to think how items are constructed in the real world. While I think some reference can be…
Thanks for replying. Apart from being on mobile (which isn't all that as impressive these days), it's designed to be easier to use than most tools, and it has features that make game development (especially on mobile) easier such has the shader editor and live cubemap generator…