Looks amazing! Loving the silhouette and the shapes. I agree the face does look monotone, I feel like this guy is sick with something when i see his face. Cant wait to see what you do with the weapon and shield.
I like it, but I think the face could use some asymmetry. The profile view looks awesome, maybe some very subtle sagging of one side of the face (think stroke victim muscle paralysis) could look pretty cool.
Just started her yesterday so haven't really worked on her head, just small details in the face etc., but here's a better view and ref for the face. going for a stylized look,.. thanks for the pointers, i'll upload progress next friday.
That's a visual artifact in 2016. Someone here might know how to fix it. The only solution I know of to get rid of the pseudo-faces it creates is to shift-drag a face off and delete it, which resets the mesh back to its normal appearance.
Something I'm working on right now made me think of this... Don't delete faces that are hard to see, there's a chance that at the right angle part of that face may become visible and also it's peace of mind knowing that your modelling has extra depth to it.
Yah, I noticed that she's got quite the Steven Tyler sized mouth. A lot of the faces seem kinda off and unfinished to me, would have been nice to see a bit more spit n' polish on the main characters' faces.
Your topology for the face looks good (except for the triangle by the nose), but the sculpt needs some work. Here's a paint over that might help. His face is also very lumpy, for example around the jaw and side of the head, try smoothing that out.
Craziness! Yea, it's kind of nice that nerdiness has become more socially acceptable. Such is reality with the tech biz expanding so much. But I still don't think it's healthy to avoid good ol fashioned face to face interaction with human beings.
ckaos: if you apply the blue "hole" material, upon export that face will be deleted. So just give one out of two faces that material, and it'll be good. It's just that wings needs its meshes to be one solid mesh, without holes.
The Brief We too can do it! It's not a joke. :poly114: Seven buddies who've never done 3d stuff for games, want to lose their gameart virginity. We're studying at Drimagine, first and only serious 3D and animation school in Poland, eastern Europe. Our dream is to work in the gameart industry in the future, so it's time to…