It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
It really is a great community here. I'd like to start posting here more to hone in my (bad) modeling skills and also dogfood Verto Studio more to work out kinks and make it a stronger product. For those that don't know, I'm the Verto Studio guy. For the past 5 years, I've been working on developing my own 3D modeling…
Hey mate, Looks good so far and definitely has a vibe of borderland style! Maybe you can give us some more angles of the locker, but what I can tell from this shot is that it needs a bit more color variations. - Add more orange and light yellow on some parts. - White stripe looks too white, maybe add some grey gradients. -…
Hi everyone! Lately I try to sculpt some faces.Please, if you can , give some advices ant tips for the subject.And enter my mistakes.On first picture Grant Bowler, second - David Duchovny, and the last one - Mike Shinoda.
@Ysalex- yikes, sorry I didn't get it across correctly. What I meant was that usually a guy like the drunk co-worker has the stereotype in their head that "all women want it", a terrible dangerous stereotype. As for the victim, there remains a lingering fear that any other man could be a rapist. A couple of my friends have…
Just my initial thoughts- Try different relaxing methods if your software supports it. Try having the middle seam be a straight line on the UVs and see if you like that look, Like do a sphere projection for the top and a cylinder for a bottom and try to line up the seams and merge them.
Hello! My name is Matt Webb. I am a project lead of a total conversion for the Source engine called SHIFT (http://www.moddb.com/mods/shift) It is an extensive creative racing game using Half-Life 2. Over the years of development, We have worked with modelers like Fabelar, Laurens Corijn, Robert Fletcher, and Onno van…