Even before the prototype is finished our Content Production teams will start visualising our customers product communication with an attention to detail that makes it impossible to distinguish the visualisation from the real thing. Its all about the integration of the viewers via interactive functions, drawing them into…
First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…
I meant after I'm done making my high out of a copy of this model, Then I'll cut this down to make the low. I've seen on recent games tri counts getting very high for vechicles, I'd guess that even 40k would be acceptable, depends on the environment it's in I know. But most characters are 10k-15k nowadays arn't they. And a…
I imagine this vehicle for starwars univers The Snow Rover: Finding the right place for defense I was looking for simple shapes! I like the idea of a giant and very slow vehicule especially design for snowy planets. Giant sphere as wheels which are also long range radar. X6 the radars are amplifying themself to cover a…
Even before the prototype is finished our Content Production teams will start visualising our customers product communication with an attention to detail that makes it impossible to distinguish the visualisation from the real thing. Its all about the integration of the viewers via interactive functions, drawing them into…
@dirigible thank you for the critics, it allowed me to scavenge around a 100 tris wich I used for the holograms above the vehicule and for the belt of the character. I tried to remove one loop of the neck, but it broke the feminine silhouette. I also kept the legs 4 sided, I want them to be solid beams of metal. At first,…
Hello, I have a model here (a "Vespa 150 TAP", if you wanted reference) and am having trouble deciding how I should divide it up material-wise for UV maps / importing to substance painter. I figured this would have been an easy thing to google, but I can't seem to find any tutorials or threads that talk about this (or I'm…
Looking really solid. I think steering wheel/interior in general lacks detail compared to other parts. I know interiors of soviet/postsoviet vehicles are spartan at best, but still :)
Apprehension [ QUOTE ] Take the standard RTS format and extend it into the First Person perspecive. No longer are you isolated from the fight. No longer are you alone. You are on the ground with your troops. Not just that, but those troops are also intelligent players like yourself! Build a land factory and give yourself…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…