Direct link: http://steamcommunity.com/sharedfiles/filedetails/?id=799497141 Direct link: http://steamcommunity.com/sharedfiles/filedetails/?id=799497141
I have been experimenting with creating tile-able textures in zbrush and have had some great success thanks to these forums. However I have found that these types of shapes in the following screenshots are confusing me as to how to set it up. Rock shapes and repeating patterns like bricks are easier to setup. Example 1:…
I'm no hard surface expert by any means, but doing something simple as a door would be not too difficult in Maya when it comes to hard surface modelling. Ever since I installed 2015, and don't get me wrong it's a fantastic improvement for a change, but what the heck is up with the smoothing? It's almost like they look like…
This great concept by Gray Shuko has been making the rounds lately, so I thought I'd give it a try - reinterpreted as a sort of bachelor pad. These editor-viewport grabs show what is very much a work-in-progress. I've just started to grapple with (indoor) lighting, inserted a make-shift god-ray shaft of questionable…
A few more banners added, just for fun! * https://polycount.com/discussion/232731/sketchbook-zetheros/p1 * https://polycount.com/discussion/237567/shuttle-altair * https://polycount.com/discussion/237880/elden-ring-inspired-marika-s-cathedral-of-gold :p
I am a little bit confused by why/when to smooth for game models. If I want sharp edges on a cube that I am going to smooth I need to add edge loops close to the edges I want to stay sharp, right? The question to me is - do I want that all the time or even most of the time? Why not just "not smooth" it? Is the idea to do a…
Hello! Posting a piece I recently finished (about 3 weeks ago or so). Posting the images as well as brief explanations as to how I arrived at this. --> For other Work : https://www.artstation.com/markgomez Future work will include WIPs here on Polycount. The Idea: I wanted to work with a simpler model so that I could jump…
Hi everyone, So, this is something I should have started long ago. I've, sadly, never found posting my work on a forum very helpful. I usually end up getting close to no feedback on my posts. Is this because I have absolutely no presence in the art community? Probably. Is it because my art is so poor that it isn't worth…
"A journey of a thousand miles begins with a single step." Lao-tzu, The Way of Lao-tzu Chinese philosopher (604 BC - 531 BC) Hi everyone (if any one get here and see this)... this my personal challenge, become a pro modeler ang get to work in the Game Industry. And for achieve this I decided to push me through this…
Greetings, I'm trying to wrap my head around what would be the best way to approach environmental assets that would fit a fantasy anime setting. I mostly create stylized art pieces that fit the WoW style or Heroes of the storm. However I'm making a modular house kit for a personal project and I'm wondering if it would be…