I wanna say something. I'm gonna put it out there; if you like it, you can take it, if you don't, send it right back. For a theme... how about 'New West'? It's possibly a really bad idea but it's a little different. What with all the excitement over RDR right now, and the mass of sci-fi inspired stuff we're seeing in P&P…
@Davison3d - Thanks! @Skamberin Thanks dude. It was in the intro trailer and gets blown up just outside swordbase. The used to drop that one but switched to the classic on instead there. @XenoKratios Not going to be working on the next game. I was contract at Bungie and have since gotten a job working on an unannounced…
As per your request rdmlegend some asset shots / textures. The scene is constructed mostly from a the frame works and a broken up version of the foreground building facade with a few other assets scattered about.A couple of the assets were pulled from previous projects to fill visual holes (rocks, tree). Textures Material…
Using RdotV instead of NdotH for specular component helped. I also had the "wax" as a specular function instead of a fresnel function, fixed as well. It looks like the waxy sheen is shifted in the direction of the light and not just a pure fresnel component, I'll be trying that next. I need to start thinking about the more…
Yea, I was 1/2 thinking of a picture just to throw back there too. I like the idea of a city in the background, that sounds like it'd work really well. At the moment i have some plane that i put a displacement map on its looks Ok but I'm going to try a picture now that you mention it! and Rdm, I was thinking the exact…
MIG 29 Fulcrum I like it. :) Veresk SR-2m The metal has gone through some wear and tear for sure, but the polymer looks like it just came from the injection mold. The edges are still very crisp, its very clean, all the bump is still relatively uniform, no signs of wear at all. I would expect to see smooth(er) spots on the…