Hi everyone, Here are some of the changes I’ve made so far: * I added color variation to the plants and included the ability to change their colors using tints. * I redesigned the tree shapes and updated the moss, as those were the most noticeably in need of improvement. * I also started stylizing the flowers in the scene…
Added those changes, beefed the muscles up, and included better insertion points. Now going back to adding the smaller secondary details, or tertiary forms.
We've just released a new normal and specular map generator for windows. Mr Normal creates maps from diffuse textures, functions and normal map painting to produce unique assets for your projects. As most of the artists on the forum will tell you normal maps can be created by hand in photoshop, or generated from a detailed…
what are you export settings like in blender? when i export a LP i choose .OBJ (Selection only, include egdes, smoothing groups, include normals, include uv's) and i de-select apply modifiers so that sharp edges get written as smoothing groups.
They do, at least they did for 3dsmax. They included 1 thing I requested in 2009, Sound Trax. They went above what I was asking for and included Foley Sound. Granted its only available on subscription but will be included in the next. It also might have helped that I talked to an autodesk presenter.
Non-Disclosure Agreement (Confidential Information) WHEREAS: 1. The Client and the Independent Contractor are currently considering a business relationship involving certain computer technology; 2. The parties can only properly negotiate such a business relationship if there is disclosure between the parties of…
DME looking for 2 more members Animator - Duties include animating in game models and CGI sequences Writer - Duties include coming up with unique and captivating sub plots as well as NPC conversation If you're interested in joining a Indy company please send me a email to bricejohnson@projectraven.com include examples of…
I'm sort of a perfectionist, so I always run into this problem when modeling. How do you know how much detail to include in models, high poly models in particular? For example, I want to do an AH-64 Apache for a project, starting with a high poly model. Is it realistic to try to include all of these details in the model?…
Project/Game Info Hello, my name is Daniel Cook. I am a game designer for a new start up company, looking for an artist to work on my current project. The project is a 2D sprite based puzzle platformer, which will be targeted for release on XBox and PC in late fall this year. The Criterion - PLEASE READ This project is…
Environment Artist - Maya Art San Rafael, California Apply Telltale Games is looking for Environment Artists with at least five years of professional experience to work with our award-winning art team! Please apply if you have a strong eye for composition, scene lighting, texture and color theory. You can create art assets…