Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
@joker187 Don't be discouraged by what people say. If we're talking serious feedback and critique, the armored vehicles that you drew freehand have a flat and incomplete look to them. I know you said that you didn't use reference to draw them and I think it's great that you're trying not to rely on it. However reference…
@sacboi Thank you! What would you recommend for me to draw? Does it matter if I draw digitally or it's better with pencil and paper? I got an Intuos Pro Wacom. I am guessing I can't copy the work from someone else to practice my drawing? I know it sounds weird but I've never liked drawing. I think it has something to do…
Looks really cool, I like your lighting and use of color. One thing I think stood out to me is the graffiti, in real life i dont think there would one be one super massive perfect graffiti on one wall, maybe add some smaller tags around the other walls to make it look like many people have been to this place over time.…
Here are some more attempts. I'm trying a different approach. IMO, these turned out much better than the ones above. You can tell which ones I drew at the beginning and which ones I drew later. X'D Took me a few minutes of drawing to get used to it, but I'm not sure if my lines should be smoother like these, or rougher…
Uh.. why would you want to hand-draw a wood texture that is closer to realism than cartoony? You could save yourself a LOT if you sourced the material.
Hello, my name is Andrew, or Verisof (nickname) I am a highschool student from Romania aspiring to become a concept artist or an illustrator at a video game company. I'm creating this thread mostly to track my progress but I am open to any kind of critique, opinion or ideas. Feel free to say or to ask anything, we are a…
Always bunch up textures when you can. Because it saves on state changes and pipeline stalls. When renderers actually get to the part where they start drawing stuff (after deciding what needs to be drawn) the process involves looping through the materials and drawing everything that uses that material. To change a material…
I'd love to see if anyone has a better way of doing this. I always make a duplicate object of the shape I want to drag onto, and make it Live. The drawback is that I have to be pretty specific of where I want to drag my shape over, or else the dragged shaped will eventually become too deformed. How do you guys do this,…
Here are some basic enemy animations. I blocked them out in Maya to get the perspective correct, then snapshot every frame and drew over them in Photoshop. Very tedious, but I don't know of a better way to really achieve the hand-drawn look I want for our game. After my initial 3D blockout, each animation only took about…