Hi all I`m started challenge with friends to remaster bunch of fpv assets from first half life. So no words. Ill just post results what i`m already did and what i`m working on at the moment.
So this was my entry for the Gameartisans.org Comicon Challenge last month. Unfortunately I ran short on time and had to submit it in an unfinished state. So I am moving my progress thread over here as I continue to work on this for my portfolio. I'm currently refining the textures, but any critiques would be welcome.
This is my work in progress thread for the Space Rover Challenge. The plan is to create an explorer rover that collects resources from a planet. This first post is the wheels to drive the all-terrain tread.
Since I always miss doing those great noob challenges, I'll try to recreate this scene throughout my free time. The scene I'm talking about here is: Current status:
Also on artstation https://www.artstation.com/artwork/AGbez A 12 days challenge. Concept of the vest was given. breakdowns below Maya Zbrush Marvelous Designer Substance Painter used. Rendered in Marmoset
Hi guys ! Here's my participation for the Comiccon Challenge 2010 on GameArtisans.org. I chose Mr Freeze cause I wanted to improve my hard surface skills. I hope you'll like it :
So cool, I really like everyones so far. Will definitely join in future animation challenges as I am already pretty far along in the 11 second club animation challenge this month.
Awesome Kyle! I am on the same boat adam haha , I have in mind something large and I don't want it to be like the larger than life challenge that I still not finish lol. Cool challenge :) !
I was inspired by a lot of great work for the comicon challenge, so i felt like doing one of my own. Im doing this mainly for fun and learning. Im doing Hellboy and Colossus. I don't have a catchy name yet lol Here is the concept
This was my submission for Pixar's Renderman Challenge, Rolling Teapot. Our goal was to shade and light the provided teapot model, and use a holdout workflow, adding it to a background.