As a Scripter, you will be responsible for implementing all game play events and level functionality using both the game's scripting system (GSC) and our level editing tool.Candidates must work well in a team environment. Strong communication skills are also a must. Candidates should take and understand direction well in…
For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder…
We are a professional 3D character studio and are seeking to provide you with characters that are really going to bring a spotlight onto your game. The main character of a 3D game is priority number one when it comes to making sure your game looks good enough to grab the attention of gamers, publishers or show crowd source…
In my continuing quest for perfection.. and getting my polycount lower in zbrush to allow for the next sub-d level, I have been deleting uneeded items from the character I can create and normal map separate like the teeth in example. At this point I have tennis shoes on the character with separate shoelace objects. My…
Hey there! I wanted to share something with you guys. I made a course for Character artists on intermediate level where I’m showing my full character pipeline for Body and head using Scanned textures from 3dscanstore.com 20 hours of raw footage condensed to 5 hours of Time-lapsed and narrated videos.Time-lapse episodes are…
Edit:Please check my website to view my newest/recent work(I have many more but for NDA purposes I can not show to public) Hi my name is Nestor Chavez and I have been a 3d modeler for 8 years with 3+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of…
In the open source area is: Gimp has under: Filters -> Generic -> Normal Map.. with some "simple" settings. Krita has under: Filter -> Edge Detection -> Height to Normal Map.. with "some more" options. There is also this "simpler tool" https://github.com/normal-map-gen-group/normal-map-generator with an online version…
More than 17 years of experience in the videogame industry, I have always worked in character modelling and texturing, although I have also created scenarios and objects. Here are some of the entreprises I have worked for: These past months I have been replicating modelling techniques using High and Low Poly, and also…
Hi all polycounters Here is my newest project, The Fox Theatre This was inspired by the the Chicago Theater in the game Watch Dogs and another actual Theatre in Detroit, Michigan, The Fox Theatre and it is also inspired by the Fox Theatre in the game The Crew. Mainly made to show how to use the Quixel Suite in a set of…
A premier video game company in San Diego is looking for an Animator for a 6 month (possibly longer) contract. The project will be a AAA sports game for the new PS3 console. The Animator should have experience with: - Maya Minimum of 3-4 yrs - MotionBuilder - Minimum of 1 yr - MoCap & Character mapping and cleanup -…