Hey mate, Looks good so far and definitely has a vibe of borderland style! Maybe you can give us some more angles of the locker, but what I can tell from this shot is that it needs a bit more color variations. - Add more orange and light yellow on some parts. - White stripe looks too white, maybe add some grey gradients. -…
Hi everyone! Lately I try to sculpt some faces.Please, if you can , give some advices ant tips for the subject.And enter my mistakes.On first picture Grant Bowler, second - David Duchovny, and the last one - Mike Shinoda.
@Ysalex- yikes, sorry I didn't get it across correctly. What I meant was that usually a guy like the drunk co-worker has the stereotype in their head that "all women want it", a terrible dangerous stereotype. As for the victim, there remains a lingering fear that any other man could be a rapist. A couple of my friends have…
Lately I've been thinking about something that might become a real pipeline issue over the next few years: asset provenance. Studios are increasingly mixing sources inside production libraries, scanned assets, kitbash packs, marketplace purchases, procedural generation, and now AI-assisted content. Once those assets start…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
Hello! My name is Matt Webb. I am a project lead of a total conversion for the Source engine called SHIFT (http://www.moddb.com/mods/shift) It is an extensive creative racing game using Half-Life 2. Over the years of development, We have worked with modelers like Fabelar, Laurens Corijn, Robert Fletcher, and Onno van…
I would think it would show some damage, being stuck in the sand. Look up references for "abandoned machine in the desert" and the like. Not all the damage is going to be in the materials, I imagine an arm like this would show battle damage?
Hello, I would like to share with you my latest project. I recreated the monastery from one of my all-time favorite games, Gothic 2, as a personal project focused on improving my trim sheet workflow. For this scene, I set myself the challenge of using a single 4K trim sheet for all major meshes — including the buildings,…
Hi fellas! I'm happy to present you my first likeness project. This is a personal project i started a while ago and worked on it in my free time between freelancing for clients. One of my favourite actors and film characters, Tom Holland aka Spiderman! Hope you like it, feel free to give me any feedback people :D Check…