I'm interested in learning how to write a story. I want to write scripts for Comics/TV/Movies. Are there any good tutorials out there? I'm having trouble finding a source with a credible author and which is oriented for beginners.
Anyone know of a script python or mel that can snap UV's to nearest grid point. Doing a lot of lightmapping for UDK and I need to speed this up. Would be nice if it was in Maya but will take Max too if I have to.
Thanks cryid. Yea that is what I mean. Just remove the hotkeys assignment at the end of your buttons. Hotkey-ing scripted buttons doesn't usually work right either. You should hotkey the buttons as a plugin. Run the script. Take the .zsc file it made. Put it into Zstartup>Zplugs. Restart Zbrush. Assign a hotkey to your new…
Incorrect position issue can be fixed, if replace meshop.getFaceRNormals (it gives averaged normal on smoothed mesh, so grid's placement is not exactly on selected face) to getFaceNormal. Works only for "Align 2 FaceSel." Is there a way to adjust this script to work with vertex or edge selection (as in SuperGrid script)?
Wondering if it is possible to make a mel script that exports the contents of your different view layers off as different files into the same directory as the MB file, with pre-set options. what im trying to do is make something i can put in my shelf that will let me export out my High Poly, Low Poly and Cage in one click…
In the MaxScript Reference Index Type "Updating Scripted Plug-ins" You'll have to give you material plugin a version number, and when it loads an older version you can give it instructions to update the material. I've used scripted materials and every time it's ended badly.
Hello,guys there are some custom effects I want to animate in Photoshop so I wanted to ask if there are any scripts that can be used to create the animation timeline in Flash for Photoshop.Don't know why Adobe hasn't added this feature yet.
hey ho, it is possible to trigger the prefab-creation-buttons with maxscript? What would be cool too would be an event that fires when the prefab is created. Or do I have to recreate that behavior with my own script from scratch? cheers