I am also interested in this as well. How best to nail down anatomy? For a while, I have been drawing on paper and replicating humans from magazines and so on, I noticed now my eyes tend to break the human figure into geometrical shapes to guage distance of features where to place them e.tc. I am wondering whether rather I…
Looking great! Care to show the face a little bit better? ATM its either way small, or covered with wireframe. As for presentation - with the current pictures and videos you have you clearly show that your model is realtime-friendly and behaves well. Yuo could totally make a more advanced render now (even if not realtime)…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Hello @Neron ! Thank you for your speedy reply! Roger that! Is this Texel Density alright? Oh I had thought about cutting off the legs and have it duplicated for the other side but didn't come across of doing it. I have done the mentioned changes. Using the image above, The back two legs are a separate model using the same…
Ok, so I wanna make a fantasy game, I'll just go to the zoo real quick to borrow their Orcs and Dragons so I can 3D-scan them... oh wait... The new tools may make it easier to achieve realism. So if we're talking about what now a person would aspire to replicate from real-life 1:1, then yeah, that sort of super technical…
Hey! Thanks for the replies! re.wind That's intended (it has some green and slight blue lightmapping aswell, btw). I know some people may not like that but I really aim to make everything look old, washed out and "radioactive" :) The first idea was to make the entire game in sepiacolors only... but I figured I would have…
I will replace the 2 1gig stick's of RAM for one with 2gigs and just keep the last slot empty. Just to make sure that the RAM isn't the issue. I unfortunately do not have another video card to test the issue out with =/ I did however downgrade my video driver to one from December of 2010. I will see if a combination of…
Thanks for the replies. I do have a few more questions, if you can bear with me. I understand (the basics of) how the raytracing works and why hard edges cause issues with it. But, from my understanding when you apply a normal map to the low poly the normals of the loware ignored and replaced by those of the normal map.…
Hi greeko, I'm the project founder and technical lead for Quake2World (http://facebook.com/Quake2World). The project is 8 years old and has seen steady development over that time. We have a core team that goes back all 8 years, consisting of programmers, an infrastructure / web guy, and level designers. One area where…
make sure you watch the texture tutorial part from start to finish and download the brushes provided, I am assuming this texture is still a wip because in the tutorial he takes the texture a lot further, it seems like you have just filled in some areas with the paint bucket and thrown on some texture overlays and thats…