Hey people A lot of the time I encounter questions about the whole "medium-poly with weighted normals and UV2 magic" workflow, so I figured I'd experiment with a Clear Coat UE4 material and document it while I test stuff. ArtStation I ended up making a Master Material that contains some tiling wood textures from a previous…
Mark Dygert one question. That process is pre mash or post mash? i mean you have to do it when you have done the mash thing or there's a way to do it with the objects and then make a mashnetwork of they?
Well i'm not an workshop artist but i've been here a lot.There are two processes of modeling:base mesh(optional)-high poly-low poly(retopo) and low poly-high poly.You can choose the one you do better with.Than after that there is two processes of texturing(as i know)the polypaint(with maybe a little photoshop) or just…
Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…
Recently I decided to get back into 3D after abandoning it for as much as a decade, and today after only 6 hours of Blender, I was swiftly reminded why I had to drop it in the first place - arm pain, specifically in these two places here: I already know how this is going to play out - my arm will feel weaker and the…
Misery of mine is a boon to others. The suffering of oneself was for you to be content . The happiness that you enjoy was the pain that i suffered . https://www.artstation.com/artwork/0XPxey model
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…