Try whichever method works best on whichever model. Some hardsurface models have more organic curves etc. that might be best with the second method. The first method is guaranteed to get you in the ballpark, since the points started in the same location before subd
Hi guys, i'm here for a long time looking how great art here is produced, but this is my first true post :) lately i grew up of zbrush and wanted to work with some hardsurface stuff, and i've never modeled a gun before. So i've started to work on one of my fav's guns, which is USP tactical. This is my first gun model ever…
Hey guys! My name is Max Hök. I am looking forward to becoming a hardsurface artist. 3 years ago I started my studies at SAE Institute in Frankfurt / Germany. Previously, I had always just played arround with 3D softwares in which I progress my love to modeling. So I tried to learn as much as I can in the past 3 years and…
I never used maya earlier because of its UI, but it looks alot better nowadays and it seems to be given much more care by autodesk. And seeing as how Max is categorized under architecture on autodesks website leads me to believe it is used more for hardsurface :P.
sweet! I guess that's mostly voxel adding and substracting shapes in 3dcoat and that you made a nice library with shapes to use? =) And those little wires and pipes is with the spline tool? Really like it, makes me want to man up and try more hardsurface stuff :p
looks fantastic. I'm pretty curious how well it would work for hardsurface panels - to maintain proper planar polys without effing up the adjacent panels. I always wonder how people do that when Make Planar makes a mess of things O_o
I think you need to focus more specifically on getting good looking hardsurface work. Currently your models are very cutout-like. As for humans, learn anatomy bit by bit. Learn to draw humans before you model them. It will help you tremendously.
Awesome job man, very cool to see the timelapse! I would love to see the hardsurface work real time. It just moves too quickly to really understand what you are doing there. Also, I would love to see the polypainting too, :) thanks for sharing!
If you just need to get the tris count you can use meshlab, it's free and works great on organic stuff.. I actually think it wirks with hardsurface to some extent to. Say you want something from 1m to 100k. It's not really for making lowpoly models..
@melli06 Glad you like it ^^ Here's my newly remade left robotic arm. The underlayer is mostly inspired by... not a direct copy from the concept art. I took some liberty with it. Gonna clean up, and detail some more. Then retop/hardsurface the outer layer.