I've been trying to convert the Substance Skewmesh baking process from 3ds max to Maya. I'm running into one odd problem though with my test. One piece always seems to bake weird. The lines are wavy and on the other edges the seams are somewhat visible. When it is baked normally, that edge problem goes away but the bolts…
No one: Autodesk: what even are polygons? I did a search and didn't come up with anything I was satisfied with, as they just want to figure out how to get quads through to Maya from max with FBX. But triangulation is important and packages/engines do it differently, as well as is preserving where the invisible triangles…
Ok, today I stumbled on a new problem in Maya when polymodeling. When I extruded an face the edges of the face got dark. (see pic) Tested to harden/soften the edges but it didnt do any difference. Any tips on what I've may have done and how to fix it again? Thanks a bunch in advance.
Hi, I'm using 3ds Max 2010 and I used to select multiple edges by holding Shift, somehow it stopped working and now I'm forced to click on every edge with Ctrl. Anyone knows how to fix it?
Hello friends \o/ So I'm pretty new to baking with substance (and baking in general) and one problem I keep running into consistently are these sharp black edges on round surfaces. I think I can just add more edge loops to smooth out the mesh but is there anything specifically I should/can do to avoid this problem?
just like gauss said, always make sure your looking back at your references. even though your model matches up with your side view, double check your perspective angles with your references because your clip and alot of other parts seem very edgy and blocky. its a high poly model correct? so make sure that your creating…
Select the edges to straighten - Graphite tools - Loop Tools - Curvature - Straight. Does anyone know a way to constrain this to Edge or Face? (Edit Geometry - Constraints - Edge/Face doesn't work)
Hello there, I was wondering if anyone knew how to go about this problem I'm having.. Im trying to crease these edges, but as I do it pinches the geometry. I've tried adding extra geometry, but it just adds more issues with hard edges in other areas of the mesh. Would anyone happen to have a solution/workflow for this kind…
Sorry, with "straightening" I didn't want to sound odd in any way, my apologies, I merely tried to use it in a wider sense as an umbrella term describing not only unwrapping perspective projection into front ortho one but also making the image ready for tile-able texture and have regularly spaced repeating details ,…