Hey guy, Im not one for making levels, but i LOVE dungeon defenders, and I noticed this contest. Thought I would pass it along to all you! Good luck to anyone that joins! Download their development kit, and use UDK! Deadline, June 21…
Hi guys! I've been working on personal environments in UDK to try and develop my level building skills. Currently, I'm working on an outdoor scene using Landscape and foliage. I'm getting pretty wicked display errors on my foliage after running lightmass: In addition to the crazy colors, the cast shadows on the trees are…
So I saved a weapon in Maya LT with a Tri count of 268, when importing into dota, it complains that the count is 560, exceeding the accepted limit, any idea what I'm doing wrong?
Hey Guys, Here is a build I've put together. I am a complete novice at this, so was wondering if any of you vets could check it over for any problems or compatibility issues. This is going to be used almost solely for 3d/2d work. 3dsmax, photoshop, zbrush primarily. *Korean Won 1000 = approximately 1 US dollar (a little…
One of the improvements of #3dsMax 2019.1 is “Attaching large amounts of meshes is up to 7 times faster”. So.. I tested it http://cganimator.com/3dsmax-2019-1...7-times-faster/ The enhancement was done for Collapse utility. I think 3dsMax dev choose to enhance this because this is the only attach which keeps explicit…
Los Angeles based studio is looking for a few 3D animators to create cute cartoonish characters for a kids pilot. Do not apply if you dont know MAYA, as all models MUST be created using MAYA. Please see the attached link for reference of style & characters. Please respond to this email by filling in the answers to the…
Hey guys, this is a little weird and i'd like to know if someone of you had the same problem, and possibly found a solution. I'm using mudbox 2013 to paint a model. The model is lowpoly with a normal map, and the only thing i want to do is paint a diffuse map. The problem is that after like a couple of hours of work i…
Hi there, We need an prop modeler/texture artist. Your role will be to create additional props that will be used in-game. As for the style and additional info check out the link below. As for all other info is concerned please send me an email so we can talk. The position is curently not paid but might be in the very near…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…