Finished uvs and baking :) She has 3 texture sheets; a 1024, 512, and 256. I'll probably have to duplicate a lot of the hair pieces to make them look fuller.
MAG for the 256 players, would have liked being part of the beta. Bayonetta, got to play the demo first to get a FEEL. There will be some games that i haven't thought of yet.
I ended up using http://www.zbrushcentral.com/showpost.php?p=490687&postcount=266 because i couldn't find the links. Theyre modified versions but still beat the majority.
but wouldn't dilation also fill it entirely? just create an action with toooons of dilation and done, i guess in any case 256 pixels should fill even 4k maps ^^
When I work on really low-res textures (256 down to 128 ), I use bilinear instead of bicubic; it's noticeably sharper and you don't lose as much detail.
The texture size seams a bit high for the amount of detail you currently have and the amount of screen space the knife would ever use in a game. Would go for a 512 or 256.