Aye, i got a deja vu feeling too. Did you post this somewhere sometime around 05? An untextured hipoly version perhaps? Anyways, its a neat model, but i agree with whats been said about the skin in his face. I'd recommend pushing it more towards either wrinkled and dried up, or bruised/rotten flesh.
New Update http://www.digitalfossils.com/Download/NVil-Mar-05-13.rar Summary of changes: * Check boxes are added to 'Object Group' tree view, so commands can be executed on multiple nodes at the same time. * Edit > Preference > Options > Auto select unhidden objects. * A vertex weld bug is fixed. Thanks!
Do you have any subsurface or transparency maps going on for the skin? It would definitely help separate the skin out more. Also, I'd pay attention to color zones for the skin. Noisy it up, right now it reads as very flat, even with the dirt. http://gurneyjourney.blogspot.com/2008/05/color-zones-of-face.html
Hey! Take a look here: http://www.raylightgames.com/2010/05/sneakpeek-xrayunwrap-15-rc1/ It's call the X-Ray Unwrap, a real time saver! You'll just need to select your seams and they'll unwrap your mesh automatically. I've been using it and it helps a lot! And it only cost 13 euros! :)
http://www.joystiq.com/2013/05/08/ea-lays-off-900-employees-in-organizational-restructuring/ I didn't actually find how many were developers vs. secretarial, etc. but constantly reading headlines like this over the last few weeks sure makes me nervous about trying to find work.
Hi guys! Working on a big orc character at the moment to develop my character creation skills for games. I am currently working on the high poly right now trying to be a bit bolder with my changes to the anatomy and such getting to a stage now where feedback and critique would be really helpful for me to improve. Cheers…
http://www.cnn.com/2005/TECH/05/23/brain.download/index.html If this is true, then I hope when I'm 63 I have enough cash to get me a new kickn' robot body. Imagine how it would be though? I mean, it would be like owning a computer. Imagine the upgrades? God, I love this kind of stuff!
I just thought I should post this link for those of us who are having this problem especially when trying to render alpha planes like hair,tree leaves e.t.c: http://ant-online.co.uk/2011/05/18/removing-alpha-shadows-in-maya/ Very simple and I had this problem for a very long time before I found it.Hope it helps.
Hi, I want to implement the skinning on my own software, so I am looking to either modify existing opensource stuff or just write it myself. Here is something I found but the description is so so. https://blog.tensorflow.org/2020/05/pose-animator-open-source-tool-to-bring-svg-characters-to-life.html
DS III Japanese version gameplay. Obviously if you haven't played yet....SPOILERS ALERT Opening cinematic begins 1:25, Second video, NPC encounters with dialogue at 4:51 and 6:05 (no mouth anims) https://www.youtube.com/watch?v=6wjENmSr7LE https://www.youtube.com/watch?v=V2ONL-WmnPc&nohtml5=False