http://www.rockpapershotgun.com/2013/03/01/space-hulk-preview/ A little bit of shameless self promotion, first preview of the game myself and a few other Polycounters are working on. Space Hulk off course, preview includes some of the first in game screenshots. :)
works for me, looks cool manuel! The eyes are my least favorite part, the shading around the edges of the eyes makes it feel like the eye lid isnt tight to the eyeball. http://www.whymyeye.com/wp-content/uploads/2008/03/small1.jpg
So the patch notes for the day 0 update have been officially released. There are some pretty interesting things in there gameplay wise and some hints for future updates. If anyone is interested in reading them they are here: http://www.no-mans-sky.com/2016/08/update-1-03/ Im boarding my hype train.
Found another interview, they talk more about the animation and how it fits the story. http://www.siliconera.com/2012/05/03/how-shadow-of-the-colossus-colossi-came-to-life/ A blog post from @Froyok with some good technical info http://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2
http://www.eurogamer.net/articles/2014-03-27-uk-video-game-tax-breaks-approved I wish I could be overwhelmingly positive about this news, but the UKs controlling censorship loving bureaucracy will make it as unattractive as the tax breaks make it alluring. No one wants the goverment sticking their dick into your gameplays…
Big pictures update in top of this page. (11/07/2013) Hi everybody, this is finally the baking normal map. I'm actually working on the AO and diffuse map. Thanks for watching.:) 04. 3dsmax LP + maps (WIP) 03. ZBrush HP 02. 3DSMAX HP 01. Doc
Just found this on National Geographic, published this march, some pretty cool stuff about mind controlling fungi. There's a couple of pictures and information about the different fungi and insects that can become zombies.…
I found this article that shows some interesting data that indicates multi-GPU setups aren't that advantageous. I'll let you make up your minds though: http://arstechnica.com/gadgets/2013/03/a-new-era-of-gpu-benchmarking-inside-the-second-with-nvidias-frame-capture-tools/ Edit: BTW it's 10 pages long.
An article on how Digital Domain CEO John Textor would like to have 30% of his workforce be students... who pay to "have the privilege" to work for them. I could very well see this happen in the game industry as well :| http://vfxsoldier.wordpress.com/2012/03/26/the-paying-to-work-for-free-vfx-business-model/