Hey everyone... I just finished some props and wanted to share them with you. I tried to do some 3d concept art this time and then do final in-game models for all three. So basically I sketch some rough concepts in PS then do some modeling in max, not caring about good topology of anything in those lines, just to get some…
Forgot to post here that it's been released! http://thisoneisonus.org/node/34 It comes in a lot of formats so you shouldn't have a problem finding something that works for you. Happy viewing!
Blarg, might as well come out of lurker mode and finally post something here :P. Hi guys :poly142: Nothing special, but... A rock [hopefully] ~40 mins from a Sphere.
hey guys i need some help im trying to creat a wet material like this one i found it on the UDN it comes with this kind of tutorial i created every node but doesnt work what should i do?
Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
They took that function out of UDK months ago. Hopefully they implement a new system to go along with Landscape mode in the coming months (Hopefully June)
Well, it's hard to judge the accuracy of that truck without knowing what you're comparing it to. But regarding your other points... The flat matcap basically just shows you model without any shading, without any shadows. It's useful if you just want to check the silhouette of your model without being misled by shading or…
I'm baking my trim sheet, but I've noticed that the vent holes are coming out misaligned. What could be causing this, and how can I correct it? Not to worry i fixed it!
Hi It is indeed true, “multi bucket render” or "Multi core rendering" will increase the speed of your render.Of course speed will come down to your settings but it will be probably faster using Mental Ray.